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authorrodri <rgl@antares-labs.eu>2024-07-05 18:21:18 +0000
committerrodri <rgl@antares-labs.eu>2024-07-05 18:21:18 +0000
commitb7c3f36539569f5861b259b136ba2f9f14ae9e78 (patch)
treebf373888f3680c41c9d20d4452f6a619ac78191a /libgeometry/point.c
parent27724b010694549f17cad50158cf73ca035e9cad (diff)
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adapt to the new texture interface and fix the identvshader.
the identvshader was used for the toon shader as well, and that forced it to do a light computation when its fragment shader won't ever use it. split it in two vshaders, each for their own purpose, so we don't get slow identity rendering.
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