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* mkone → mkmanyHEADmasterrodri20 hours2-4/+5
* fix alpha channel value in the fragment shaders.rodri7 days1-3/+3
* add a way to control zoom with the keyboard.rodri14 days2-8/+26
* use the new renderer interface.rodri2024-03-251-5/+9
* add a fake Keyboardctl filled by kbdproc. reset camera stats when switching s...rodri2024-03-212-5/+23
* fix the empty dir issue for good.rodri2024-03-171-3/+2
* implement actual gouraud (phong on the vertex shader).rodri2024-03-161-38/+103
* add models, textures and other assets.rodri2024-03-0620-0/+13798
* use the diffuse color map texture from the OBJMaterial for shading.rodri2024-03-061-7/+22
* change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.rodri2024-03-061-69/+25
* use the new texture sampler and vertex material definitions.rodri2024-03-061-10/+96
* make use of the new user-defined vertex attributes (varyings).rodri2024-03-031-12/+26
* replace the Memimage-based screenfb with an Image and fix flickering hud.rodri2024-02-271-13/+18
* implement a phong shader. add a shader selection menu. update the light source.rodri2024-02-251-13/+87
* model2world is now provided by libgraphics.rodri2024-02-211-6/+1
* add the ability to load multiple models at once.rodri2024-02-151-20/+22
* set up a scene to hold the world and its entities.rodri2024-02-131-10/+24
* add a knob to toggle the hud stats.rodri2024-02-122-3/+14
* reuse the modeltex for inception mode.rodri2024-02-101-6/+5
* nuke empty dirs before pulldeps.rodri2024-02-081-1/+6
* add inception mode. improve the navigation. also don't rotate by default.rodri2024-02-081-21/+42
* pull libgraphics deps during pulldeps, not when building.rodri2024-02-031-1/+1
* fix the BIN path and install procedure.rodri2024-02-031-1/+5
* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
* get rid of useless screenshot function.rodri2024-02-012-21/+0
* read an image(6) file for textures. adapt vertex shaders to new coordinate tr...rodri2024-01-312-1556/+23
* adapt the vertex shaders.rodri2024-01-301-7/+7
* adapted to the new libgraphics and its rendering requirements.rodri2024-01-306-141/+325
* localize the draw channel. put the alloc code in its own module.rodri2020-06-294-31/+62
* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
* add a readme.rodri2020-04-172-1/+10
* roll everything back.rodri2020-04-1736-15371/+517
* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-065-140/+169
* first steps towards a general rendering architecture.rodri2020-03-044-69/+14
* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
* after a year or so of work, i dare create a proper repo.rgl2020-02-0339-0/+16905