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* read an image(6) file for textures. adapt vertex shaders to new coordinate ↵rodri2024-01-312-1556/+23
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* adapt the vertex shaders.rodri2024-01-301-7/+7
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* adapted to the new libgraphics and its rendering requirements.rodri2024-01-306-141/+325
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* localize the draw channel. put the alloc code in its own module.rodri2020-06-294-31/+62
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* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
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* add a readme.rodri2020-04-172-1/+10
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* roll everything back.rodri2020-04-1736-15371/+517
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* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-065-140/+169
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* first steps towards a general rendering architecture.rodri2020-03-044-69/+14
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* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
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* after a year or so of work, i dare create a proper repo.rgl2020-02-0339-0/+16905