Commit message (Collapse) | Author | Age | Files | Lines | |
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* | get rid of useless screenshot function. | rodri | 2024-02-01 | 2 | -21/+0 |
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* | read an image(6) file for textures. adapt vertex shaders to new coordinate ↵ | rodri | 2024-01-31 | 2 | -1556/+23 |
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* | adapt the vertex shaders. | rodri | 2024-01-30 | 1 | -7/+7 |
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* | adapted to the new libgraphics and its rendering requirements. | rodri | 2024-01-30 | 6 | -141/+325 |
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* | localize the draw channel. put the alloc code in its own module. | rodri | 2020-06-29 | 4 | -31/+62 |
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* | changes to fit libgeometry and libgraphics. | rodri | 2020-04-28 | 1 | -33/+12 |
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* | add a readme. | rodri | 2020-04-17 | 2 | -1/+10 |
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* | roll everything back. | rodri | 2020-04-17 | 36 | -15371/+517 |
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* | redesign of the camera abstraction. general unused/useless data cleaning. | rodri | 2020-03-06 | 5 | -140/+169 |
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* | first steps towards a general rendering architecture. | rodri | 2020-03-04 | 4 | -69/+14 |
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* | main: go back to channel-sync'd drawing. | rgl | 2020-02-03 | 1 | -18/+19 |
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* | after a year or so of work, i dare create a proper repo. | rgl | 2020-02-03 | 39 | -0/+16905 |