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3D Environments in Plan 9
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*
add a fake Keyboardctl filled by kbdproc. reset camera stats when switching ↵
rodri
2024-03-21
2
-5
/
+23
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shaders.
*
fix the empty dir issue for good.
rodri
2024-03-17
1
-3
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+2
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*
implement actual gouraud (phong on the vertex shader).
rodri
2024-03-16
1
-38
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+103
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*
add models, textures and other assets.
rodri
2024-03-06
20
-0
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+13798
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*
use the diffuse color map texture from the OBJMaterial for shading.
rodri
2024-03-06
1
-7
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+22
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*
change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.
rodri
2024-03-06
1
-69
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+25
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*
use the new texture sampler and vertex material definitions.
rodri
2024-03-06
1
-10
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+96
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add an mmb menu for texture sampling selection and point light position randomization.
*
make use of the new user-defined vertex attributes (varyings).
rodri
2024-03-03
1
-12
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+26
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*
replace the Memimage-based screenfb with an Image and fix flickering hud.
rodri
2024-02-27
1
-13
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+18
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*
implement a phong shader. add a shader selection menu. update the light source.
rodri
2024-02-25
1
-13
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+87
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*
model2world is now provided by libgraphics.
rodri
2024-02-21
1
-6
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+1
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*
add the ability to load multiple models at once.
rodri
2024-02-15
1
-20
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+22
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at the moment only one texture can be loaded and it is applied to the first model.
*
set up a scene to hold the world and its entities.
rodri
2024-02-13
1
-10
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+24
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*
add a knob to toggle the hud stats.
rodri
2024-02-12
2
-3
/
+14
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*
reuse the modeltex for inception mode.
rodri
2024-02-10
1
-6
/
+5
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*
nuke empty dirs before pulldeps.
rodri
2024-02-08
1
-1
/
+6
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*
add inception mode. improve the navigation. also don't rotate by default.
rodri
2024-02-08
1
-21
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+42
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*
pull libgraphics deps during pulldeps, not when building.
rodri
2024-02-03
1
-1
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+1
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*
fix the BIN path and install procedure.
rodri
2024-02-03
1
-1
/
+5
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*
issue screen redrawings at a fixed step.
rodri
2024-02-03
1
-1
/
+8
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*
add profiling option. get rid of unnecessary vertex ops.
rodri
2024-02-02
1
-14
/
+26
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*
get rid of useless screenshot function.
rodri
2024-02-01
2
-21
/
+0
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*
read an image(6) file for textures. adapt vertex shaders to new coordinate ↵
rodri
2024-01-31
2
-1556
/
+23
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transformations.
*
adapt the vertex shaders.
rodri
2024-01-30
1
-7
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+7
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*
adapted to the new libgraphics and its rendering requirements.
rodri
2024-01-30
6
-141
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+325
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*
localize the draw channel. put the alloc code in its own module.
rodri
2020-06-29
4
-31
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+62
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*
changes to fit libgeometry and libgraphics.
rodri
2020-04-28
1
-33
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+12
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*
add a readme.
rodri
2020-04-17
2
-1
/
+10
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*
roll everything back.
rodri
2020-04-17
36
-15371
/
+517
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*
redesign of the camera abstraction. general unused/useless data cleaning.
rodri
2020-03-06
5
-140
/
+169
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*
first steps towards a general rendering architecture.
rodri
2020-03-04
4
-69
/
+14
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*
main: go back to channel-sync'd drawing.
rgl
2020-02-03
1
-18
/
+19
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*
after a year or so of work, i dare create a proper repo.
rgl
2020-02-03
39
-0
/
+16905
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