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* fix alpha channel value in the fragment shaders.HEADmasterrodri5 days1-3/+3
* add a way to control zoom with the keyboard.rodri12 days1-8/+24
* use the new renderer interface.rodri2024-03-251-5/+9
* add a fake Keyboardctl filled by kbdproc. reset camera stats when switching s...rodri2024-03-211-5/+22
* implement actual gouraud (phong on the vertex shader).rodri2024-03-161-38/+103
* use the diffuse color map texture from the OBJMaterial for shading.rodri2024-03-061-7/+22
* change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.rodri2024-03-061-69/+25
* use the new texture sampler and vertex material definitions.rodri2024-03-061-10/+96
* make use of the new user-defined vertex attributes (varyings).rodri2024-03-031-12/+26
* replace the Memimage-based screenfb with an Image and fix flickering hud.rodri2024-02-271-13/+18
* implement a phong shader. add a shader selection menu. update the light source.rodri2024-02-251-13/+87
* model2world is now provided by libgraphics.rodri2024-02-211-6/+1
* add the ability to load multiple models at once.rodri2024-02-151-20/+22
* set up a scene to hold the world and its entities.rodri2024-02-131-10/+24
* add a knob to toggle the hud stats.rodri2024-02-121-3/+13
* reuse the modeltex for inception mode.rodri2024-02-101-6/+5
* add inception mode. improve the navigation. also don't rotate by default.rodri2024-02-081-21/+42
* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
* get rid of useless screenshot function.rodri2024-02-011-20/+0
* read an image(6) file for textures. adapt vertex shaders to new coordinate tr...rodri2024-01-311-23/+23
* adapt the vertex shaders.rodri2024-01-301-7/+7
* adapted to the new libgraphics and its rendering requirements.rodri2024-01-301-126/+300
* localize the draw channel. put the alloc code in its own module.rodri2020-06-291-30/+15
* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
* add a readme.rodri2020-04-171-1/+0
* roll everything back.rodri2020-04-171-28/+36
* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-061-71/+90
* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
* after a year or so of work, i dare create a proper repo.rgl2020-02-031-0/+396