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3D Environments in Plan 9
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main.c
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Age
Files
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*
implement actual gouraud (phong on the vertex shader).
rodri
2024-03-16
1
-38
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+103
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*
use the diffuse color map texture from the OBJMaterial for shading.
rodri
2024-03-06
1
-7
/
+22
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*
change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.
rodri
2024-03-06
1
-69
/
+25
|
*
use the new texture sampler and vertex material definitions.
rodri
2024-03-06
1
-10
/
+96
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add an mmb menu for texture sampling selection and point light position randomization.
*
make use of the new user-defined vertex attributes (varyings).
rodri
2024-03-03
1
-12
/
+26
|
*
replace the Memimage-based screenfb with an Image and fix flickering hud.
rodri
2024-02-27
1
-13
/
+18
|
*
implement a phong shader. add a shader selection menu. update the light source.
rodri
2024-02-25
1
-13
/
+87
|
*
model2world is now provided by libgraphics.
rodri
2024-02-21
1
-6
/
+1
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*
add the ability to load multiple models at once.
rodri
2024-02-15
1
-20
/
+22
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at the moment only one texture can be loaded and it is applied to the first model.
*
set up a scene to hold the world and its entities.
rodri
2024-02-13
1
-10
/
+24
|
*
add a knob to toggle the hud stats.
rodri
2024-02-12
1
-3
/
+13
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*
reuse the modeltex for inception mode.
rodri
2024-02-10
1
-6
/
+5
|
*
add inception mode. improve the navigation. also don't rotate by default.
rodri
2024-02-08
1
-21
/
+42
|
*
issue screen redrawings at a fixed step.
rodri
2024-02-03
1
-1
/
+8
|
*
add profiling option. get rid of unnecessary vertex ops.
rodri
2024-02-02
1
-14
/
+26
|
*
get rid of useless screenshot function.
rodri
2024-02-01
1
-20
/
+0
|
*
read an image(6) file for textures. adapt vertex shaders to new coordinate ↵
rodri
2024-01-31
1
-23
/
+23
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transformations.
*
adapt the vertex shaders.
rodri
2024-01-30
1
-7
/
+7
|
*
adapted to the new libgraphics and its rendering requirements.
rodri
2024-01-30
1
-126
/
+300
|
*
localize the draw channel. put the alloc code in its own module.
rodri
2020-06-29
1
-30
/
+15
|
*
changes to fit libgeometry and libgraphics.
rodri
2020-04-28
1
-33
/
+12
|
*
add a readme.
rodri
2020-04-17
1
-1
/
+0
|
*
roll everything back.
rodri
2020-04-17
1
-28
/
+36
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*
redesign of the camera abstraction. general unused/useless data cleaning.
rodri
2020-03-06
1
-71
/
+90
|
*
main: go back to channel-sync'd drawing.
rgl
2020-02-03
1
-18
/
+19
|
*
after a year or so of work, i dare create a proper repo.
rgl
2020-02-03
1
-0
/
+396