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* make use of the new user-defined vertex attributes (varyings).rodri2024-03-031-12/+26
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* replace the Memimage-based screenfb with an Image and fix flickering hud.rodri2024-02-271-13/+18
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* implement a phong shader. add a shader selection menu. update the light source.rodri2024-02-251-13/+87
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* model2world is now provided by libgraphics.rodri2024-02-211-6/+1
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* add the ability to load multiple models at once.rodri2024-02-151-20/+22
| | | | | at the moment only one texture can be loaded and it is applied to the first model.
* set up a scene to hold the world and its entities.rodri2024-02-131-10/+24
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* add a knob to toggle the hud stats.rodri2024-02-121-3/+13
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* reuse the modeltex for inception mode.rodri2024-02-101-6/+5
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* add inception mode. improve the navigation. also don't rotate by default.rodri2024-02-081-21/+42
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* issue screen redrawings at a fixed step.rodri2024-02-031-1/+8
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* add profiling option. get rid of unnecessary vertex ops.rodri2024-02-021-14/+26
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* get rid of useless screenshot function.rodri2024-02-011-20/+0
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* read an image(6) file for textures. adapt vertex shaders to new coordinate ↵rodri2024-01-311-23/+23
| | | | transformations.
* adapt the vertex shaders.rodri2024-01-301-7/+7
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* adapted to the new libgraphics and its rendering requirements.rodri2024-01-301-126/+300
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* localize the draw channel. put the alloc code in its own module.rodri2020-06-291-30/+15
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* changes to fit libgeometry and libgraphics.rodri2020-04-281-33/+12
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* add a readme.rodri2020-04-171-1/+0
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* roll everything back.rodri2020-04-171-28/+36
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* redesign of the camera abstraction. general unused/useless data cleaning.rodri2020-03-061-71/+90
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* main: go back to channel-sync'd drawing.rgl2020-02-031-18/+19
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* after a year or so of work, i dare create a proper repo.rgl2020-02-031-0/+396