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* new tool: obj. and changes to use the new model(6) format.rodri2024-09-261-0/+1
| | | | | with this change some models were also completely turned from obj into model(6) ones: 9fs, cirno, and diablo3.
* add a little procgen experiment.rodri2024-08-271-0/+1
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* use the new readobjmodel function.rodri2024-08-071-1/+1
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* began work on a model editor. add two more models.rodri2024-05-221-0/+2
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* fix the qball.rodri2024-05-151-1/+1
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* use real lengths in solar. bring a qball for vis.rodri2024-05-141-0/+1
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* began work on a solar system planetarium.rodri2024-05-121-0/+1
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* mkfile: clean all the targets.rodri2024-05-031-1/+1
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* mkone → mkmanyrodri2024-04-241-4/+5
| | | | | crucial step to begin exploration of different 3d environments and their tools.
* fix the empty dir issue for good.rodri2024-03-171-3/+2
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* nuke empty dirs before pulldeps.rodri2024-02-081-1/+6
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* pull libgraphics deps during pulldeps, not when building.rodri2024-02-031-1/+1
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* fix the BIN path and install procedure.rodri2024-02-031-1/+5
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* adapted to the new libgraphics and its rendering requirements.rodri2024-01-301-13/+8
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* localize the draw channel. put the alloc code in its own module.rodri2020-06-291-0/+1
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* roll everything back.rodri2020-04-171-8/+14
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* after a year or so of work, i dare create a proper repo.rgl2020-02-031-0/+33