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* use the new modulapt3 functions. don't clamp in the shaders.rodri2024-06-131-13/+3
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* add skyboxes based on cubemaps.rodri2024-06-061-3/+15
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* get rid of rendering latency by decoupling it from i/o.rodri2024-05-231-17/+37
| | | | | | | | | | | i was using a single alternator to mux both i/o and drawing in a single proc, and avoid locking. the problem is that it causes a fight to break up every time there's any input (steady 100Hz) or a lot of drawing requests from the renderer (up to 60Hz.) i added a drawproc to handle exclusively drawing requests, and a drawing lock for UI widgets that kidnap the display.
* solar: add planet selection.rodri2024-05-201-12/+88
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* use real lengths in solar. bring a qball for vis.rodri2024-05-141-32/+61
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* solar: add a button to select the ephemeris date.rodri2024-05-131-25/+64
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* began work on a solar system planetarium.rodri2024-05-121-0/+685