From 0aefb6df51b29b022ec16394ce1a2132e9d41ac1 Mon Sep 17 00:00:00 2001 From: rodri Date: Wed, 2 Oct 2024 20:48:34 +0000 Subject: fixes and improvements. --- procgen.c | 4 ++-- vis.c | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/procgen.c b/procgen.c index d015ecb..d58334c 100644 --- a/procgen.c +++ b/procgen.c @@ -131,8 +131,8 @@ fs(Shaderparams *sp) } Shadertab shaders = { - .vshader = vs, - .fshader = fs + .vs = vs, + .fs = fs }; void diff --git a/vis.c b/vis.c index 7533eb4..08a6337 100644 --- a/vis.c +++ b/vis.c @@ -236,9 +236,9 @@ lmb(void) Δorient = mulq(orient, invq(Δorient)); for(e = scene->ents.next; e != &scene->ents; e = e->next){ - e->bx = vcs2world(maincam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(maincam, e->bx))), invq(Δorient)))); - e->by = vcs2world(maincam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(maincam, e->by))), invq(Δorient)))); - e->bz = vcs2world(maincam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(maincam, e->bz))), invq(Δorient)))); + e->bx = vcs2world(maincam, qsandwichpt3(Δorient, world2vcs(maincam, e->bx))); + e->by = vcs2world(maincam, qsandwichpt3(Δorient, world2vcs(maincam, e->by))); + e->bz = vcs2world(maincam, qsandwichpt3(Δorient, world2vcs(maincam, e->bz))); } }else{ /* DBG only */ Framebuf *fb; -- cgit v1.2.3