From 1e2596cb1497bd8e491a3b9cd05062a98256ab5d Mon Sep 17 00:00:00 2001 From: rodri Date: Mon, 15 Jul 2024 21:30:08 +0000 Subject: update readme. --- readme | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/readme b/readme index 3f2cc37..4ffe24e 100644 --- a/readme +++ b/readme @@ -17,12 +17,15 @@ TOOLS USAGE - vis [-s] [-t picfile] model... + vis [-s] [-t picfile] [-g wxh] model... The s option will switch the skybox on (performance will drop considerably). The t flag takes as input an image(6) file used to texture the first model (if it happens to have no materials). + The g flag takes as input the dimensions of the camera viewport. If it's + smaller than screen the image will be upscaled to fit it as much as + possible, otherwise it will default to the screen dimensions. The models supported by the program are OBJ files with material data (MTL files). You can find examples in the mdl/ folder. @@ -32,7 +35,7 @@ USAGE - to zoom in and out use Z and X respectively, also mouse ScrUp and ScrDn. - to show the HUD with stats and context information press H. - pressing RMB shows a shader selection menu. - - pressing MMB shows a menu to control the main light position and texture samplers. + - pressing MMB shows a menu with a variety of controls. - holding down the LMB while moving the cursor will change the scene orientation. - to quit press Del. -- cgit v1.2.3