From 8674cb151144982ca5146268bad8a6b226fd8b62 Mon Sep 17 00:00:00 2001 From: rodri Date: Fri, 23 Aug 2024 15:04:21 +0000 Subject: correct the gouraud and phong shaders. add a blinn shader. --- readme | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'readme') diff --git a/readme b/readme index d304939..59b7e8f 100644 --- a/readme +++ b/readme @@ -21,8 +21,7 @@ USAGE The s option will switch the skybox on (performance will drop considerably). - The t flag takes as input an image(6) file used to texture the first model - (if it happens to have no materials). + The t flag takes as input an image(6) file used to texture the first model. The g flag takes as input the dimensions of the camera viewport. If it's smaller than screen the image will be upscaled to fit it as much as possible, otherwise it will default to the screen dimensions. -- cgit v1.2.3