From f8954cf69e723da397c9ddd3cedf6a2a039668eb Mon Sep 17 00:00:00 2001 From: rodri Date: Tue, 13 Aug 2024 19:31:37 +0000 Subject: vis: add options for the clr color, blending and z-buf and a-buf. also stop setting alpha always to 1. it's not correct yet but it allows for transparent objects to be blended properly. --- readme | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'readme') diff --git a/readme b/readme index b186e98..d304939 100644 --- a/readme +++ b/readme @@ -29,6 +29,13 @@ USAGE The models supported by the program are OBJ files with material data (MTL files). You can find examples in the mdl/ folder. + NOTE: Now two visibility determination technologies are available: the + Z-buffer and the A-buffer. To get the best results out of them the + following configurations are recommended: + + - z-buffer: blend OFF | z-buf (depth testing) ON | a-buf OFF + - a-buffer: blend ON | z-buf (depth testing) OFF | a-buf ON + - move camera with ↑↓ ((for|back)ward), ←→ (horizontally), PgUp and PgDn (vertically). - rotate camera with AD (yaw), WS (pitch), QE (roll). - change cameras with F[1-4]. cameras 1 and 3 are orthographic, 2 and 4 perspective. -- cgit v1.2.3