From 7fdc25da4dc85bc6902f6ecdabccf55e601146de Mon Sep 17 00:00:00 2001 From: rodri Date: Tue, 1 Oct 2024 20:22:18 +0000 Subject: use the new uniforms interface. --- shaders.inc | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) (limited to 'shaders.inc') diff --git a/shaders.inc b/shaders.inc index 8b6f670..19a77c4 100644 --- a/shaders.inc +++ b/shaders.inc @@ -133,7 +133,6 @@ phongshader(Shaderparams *sp) TBN.by = crossvec3(TBN.bz, TBN.bx); /* B */ n = normvec3(invrframexform3(n, TBN)); - sp->v->n = n; } if(sp->su->entity->mdl->tex != nil && sp->v->uv.w != 0) @@ -157,8 +156,8 @@ phongshader(Shaderparams *sp) specular = mulpt3(lightc, spec*Ks); specular = modulapt3(specular, m.specular); - sp->v->n.w = 1; - sp->toraster(sp, "normals", &sp->v->n); + n.w = 1; + sp->toraster(sp, "normals", &n); c = addpt3(ambient, addpt3(diffuse, specular)); c.a = m.diffuse.a; @@ -212,7 +211,6 @@ blinnshader(Shaderparams *sp) TBN.by = crossvec3(TBN.bz, TBN.bx); /* B */ n = normvec3(invrframexform3(n, TBN)); - sp->v->n = n; } if(sp->su->entity->mdl->tex != nil && sp->v->uv.w != 0) @@ -236,8 +234,8 @@ blinnshader(Shaderparams *sp) specular = mulpt3(lightc, spec*Ks); specular = modulapt3(specular, m.specular); - sp->v->n.w = 1; - sp->toraster(sp, "normals", &sp->v->n); + n.w = 1; + sp->toraster(sp, "normals", &n); c = addpt3(ambient, addpt3(diffuse, specular)); c.a = m.diffuse.a; @@ -346,14 +344,19 @@ triangleshader(Shaderparams *sp) Color circleshader(Shaderparams *sp) { + Vertexattr *va; Point2 uv; - double r, d; + double r, d, time; uv = Pt2(sp->p.x,sp->p.y,1); uv.x /= Dx(sp->su->fb->r); uv.y /= Dy(sp->su->fb->r); + + va = sp->getuniform(sp, "time"); + time = va == nil? 0: va->n; + // r = 0.3; - r = 0.3*fabs(sin(sp->su->uni_time/1e9)); + r = 0.3*fabs(sin(time/1e9)); d = vec2len(subpt2(uv, Vec2(0.5,0.5))); if(d > r + r*0.05 || d < r - r*0.05) @@ -366,18 +369,22 @@ circleshader(Shaderparams *sp) Color sfshader(Shaderparams *sp) { + Vertexattr *va; Point2 uv; - double y, pct; + double y, pct, time; uv = Pt2(sp->p.x,sp->p.y,1); uv.x /= Dx(sp->su->fb->r); uv.y /= Dy(sp->su->fb->r); uv.y = 1 - uv.y; /* make [0 0] the bottom-left corner */ + va = sp->getuniform(sp, "time"); + time = va == nil? 0: va->n; + // y = step(0.5, uv.x); // y = pow(uv.x, 5); // y = sin(uv.x); - y = sin(uv.x*sp->su->uni_time/1e8)/2.0 + 0.5; + y = sin(uv.x*time/1e8)/2.0 + 0.5; // y = smoothstep(0.1, 0.9, uv.x); pct = smoothstep(y-0.02, y, uv.y) - smoothstep(y, y+0.02, uv.y); -- cgit v1.2.3