From fe76590b8d9e7ff1b23a5b4ada446e8540c8a602 Mon Sep 17 00:00:00 2001 From: rodri Date: Tue, 9 Jul 2024 21:00:40 +0000 Subject: adapt to recent changes in libgraphics. also set the normals correctly in the phong shader after mapping from tangent space. that way we can see the actual normals being used in the normals framebuffer. --- solar.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'solar.c') diff --git a/solar.c b/solar.c index 5fa5497..f9b2712 100644 --- a/solar.c +++ b/solar.c @@ -350,7 +350,7 @@ Color identshader(FSparams *sp) { if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0) - return texture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler); + return sampletexture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler); return sp->v.c; } @@ -814,7 +814,7 @@ threadmain(int argc, char *argv[]) else cmds[i].r = rectaddpt(cmds[i].r, Pt(cmds[i-1].r.max.x+Cmdmargin,cmds[i-1].r.min.y)); } - screenb = eallocimage(display, viewr, RGBA32, 0, DNofill); + screenb = eallocimage(display, viewr, XRGB32, 0, DNofill); v = mkviewport(screenb->r); placecamera(&camera, cameracfg.p, cameracfg.lookat, cameracfg.up); configcamera(&camera, v, cameracfg.fov, cameracfg.clipn, cameracfg.clipf, cameracfg.ptype); -- cgit v1.2.3