#include #include #include #include "../geometry.h" #include "../graphics.h" Triangle Trian(int x0, int y0, int x1, int y1, int x2, int y2) { return (Triangle){Pt(x0, y0), Pt(x1, y1), Pt(x2, y2)}; } Triangle Trianpt(Point p0, Point p1, Point p2) { return (Triangle){p0, p1, p2}; } void triangle(Image *dst, Triangle t, int thick, Image *src, Point sp) { Point pl[4]; pl[0] = t.p0; pl[1] = t.p1; pl[2] = t.p2; pl[3] = pl[0]; poly(dst, pl, nelem(pl), 0, 0, thick, src, sp); } void filltriangle(Image *dst, Triangle t, Image *src, Point sp) { Point pl[4]; pl[0] = t.p0; pl[1] = t.p1; pl[2] = t.p2; pl[3] = pl[0]; fillpoly(dst, pl, nelem(pl), 0, src, sp); }