summaryrefslogtreecommitdiff
path: root/libgeometry/point.c
blob: 657eb4c4c51547bdd3bc6a47d0e13ef63dc9b517 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#include <u.h>
#include <libc.h>
#include "../geometry.h"

/* 2D */

Point2
Pt2(double x, double y, double w)
{
	return (Point2){x, y, w};
}

Point2
Vec2(double x, double y)
{
	return (Point2){x, y, 0};
}

Point2
addpt2(Point2 a, Point2 b)
{
	return (Point2){a.x+b.x, a.y+b.y, a.w+b.w};
}

Point2
subpt2(Point2 a, Point2 b)
{
	return (Point2){a.x-b.x, a.y-b.y, a.w-b.w};
}

Point2
mulpt2(Point2 p, double s)
{
	return (Point2){p.x*s, p.y*s, p.w*s};
}

Point2
divpt2(Point2 p, double s)
{
	return (Point2){p.x/s, p.y/s, p.w/s};
}

Point2
lerp2(Point2 a, Point2 b, double t)
{
	if(t < 0) t = 0;
	if(t > 1) t = 1;
	return (Point2){
		(1 - t)*a.x + t*b.x,
		(1 - t)*a.y + t*b.y,
		(1 - t)*a.w + t*b.w
	};
}

double
dotvec2(Point2 a, Point2 b)
{
	return a.x*b.x + a.y*b.y;
}

double
vec2len(Point2 v)
{
	return sqrt(dotvec2(v, v));
}

Point2
normvec2(Point2 v)
{
	double len;

	len = vec2len(v);
	if(len == 0)
		return (Point2){0, 0, 0};
	return (Point2){v.x/len, v.y/len, 0};
}

/* 3D */

Point3
Pt3(double x, double y, double z, double w)
{
	return (Point3){x, y, z, w};
}

Point3
Vec3(double x, double y, double z)
{
	return (Point3){x, y, z, 0};
}

Point3
addpt3(Point3 a, Point3 b)
{
	return (Point3){a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w};
}

Point3
subpt3(Point3 a, Point3 b)
{
	return (Point3){a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w};
}

Point3
mulpt3(Point3 p, double s)
{
	return (Point3){p.x*s, p.y*s, p.z*s, p.w*s};
}

Point3
divpt3(Point3 p, double s)
{
	return (Point3){p.x/s, p.y/s, p.z/s, p.w/s};
}

Point3
lerp3(Point3 a, Point3 b, double t)
{
	if(t < 0) t = 0;
	if(t > 1) t = 1;
	return (Point3){
		(1 - t)*a.x + t*b.x,
		(1 - t)*a.y + t*b.y,
		(1 - t)*a.z + t*b.z,
		(1 - t)*a.w + t*b.w
	};
}

double
dotvec3(Point3 a, Point3 b)
{
	return a.x*b.x + a.y*b.y + a.z*b.z;
}

Point3
crossvec3(Point3 a, Point3 b)
{
	return (Point3){
		a.y*b.z - a.z*b.y,
		a.z*b.x - a.x*b.z,
		a.x*b.y - a.y*b.x,
		0
	};
}

double
vec3len(Point3 v)
{
	return sqrt(dotvec3(v, v));
}

Point3
normvec3(Point3 v)
{
	double len;

	len = vec3len(v);
	if(len == 0)
		return (Point3){0, 0, 0, 0};
	return (Point3){v.x/len, v.y/len, v.z/len, 0};
}