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#define DEG 0.01745329251994330
enum {
STACKSZ = 8192,
SEC = 1000,
THRUST = 50,
BSPEED = 300,
FPS = 60,
Maxbisect = 4
};
enum {
K↑,
K←,
K→,
Kfire,
Knav,
Kquit,
Ke
};
enum {
Casteroid,
Cthrust,
Cbullet,
Cprov,
Cretrov,
Cend
};
enum {
Sscore,
Sshield,
Sammo,
Se
};
typedef struct Vector Vector;
typedef struct Triangle Triangle;
typedef struct Particle Particle;
typedef struct Asteroid Asteroid;
typedef struct Bullet Bullet;
typedef struct Spacecraft Spacecraft;
struct Vector {
double x, y;
};
struct Triangle {
Point p0, p1, p2;
};
struct Particle {
Vector p, v;
double yaw;
};
struct Asteroid {
Particle;
int stillin, bisectno;
Asteroid *prev, *next;
};
struct Bullet {
Particle;
int fired;
};
struct Spacecraft {
Particle;
int shields;
Bullet ammo[5];
};
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