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-rw-r--r--bts.c14
-rw-r--r--btsd.c40
2 files changed, 34 insertions, 20 deletions
diff --git a/bts.c b/bts.c
index 9b036c1..15a7ebe 100644
--- a/bts.c
+++ b/bts.c
@@ -35,9 +35,9 @@ enum {
CMwemiss,
CMtheyhit,
CMtheymiss,
- CMmatchesb, /* list header */
+ CMmatches, /* list opening */
CMmatch, /* list entry */
- CMmatchese, /* list tail */
+ CMendmatches, /* list closure */
CMwatching,
CMwin,
CMlose,
@@ -58,9 +58,9 @@ Cmdtab svcmd[] = {
CMwemiss, "miss", 1,
CMtheyhit, "hit", 2,
CMtheymiss, "miss", 2,
- CMmatchesb, "matches", 1,
+ CMmatches, "matches", 1,
CMmatch, "m", 4,
- CMmatchese, "end", 1,
+ CMendmatches, "endmatches", 1,
CMwatching, "watching", 4,
CMwin, "win", 1,
CMlose, "lose", 1,
@@ -829,12 +829,12 @@ processcmd(char *cmd)
else if(ct->index == CMqueued){
game.state = Ready;
csetcursor(mctl, &patrolcursor);
- }else if(!matches->filling && ct->index == CMmatchesb){
+ }else if(ct->index == CMmatches && !matches->filling){
matches->clear(matches);
matches->filling = 1;
- }else if(matches->filling && ct->index == CMmatch)
+ }else if(ct->index == CMmatch && matches->filling)
matches->add(matches, strtoul(cb->f[1], nil, 10), smprint("%s vs %s", cb->f[2], cb->f[3]));
- else if(matches->filling && ct->index == CMmatchese)
+ else if(ct->index == CMendmatches && matches->filling)
matches->filling = 0;
else if(ct->index == CMwatching){
match.id = strtoul(cb->f[1], nil, 10);
diff --git a/btsd.c b/btsd.c
index b691128..60b222b 100644
--- a/btsd.c
+++ b/btsd.c
@@ -174,6 +174,19 @@ freeseats(Stands *s)
}
void
+sendmatches(Channel *c)
+{
+ Match *m;
+
+ rlock(&theaterlk);
+ chanprint(c, "matches\n");
+ for(m = theater.next; m != &theater; m = m->next)
+ chanprint(c, "m %d %s %s\n", m->id, m->pl[0]->name, m->pl[1]->name);
+ chanprint(c, "endmatches\n");
+ runlock(&theaterlk);
+}
+
+void
broadcast(Stands *s, char *fmt, ...)
{
va_list arg;
@@ -271,9 +284,10 @@ playerproc(void *arg)
goto Nocmd;
if(my->name[0] == 0){
- if(ct->index == CMid && strlen(cb->f[1]) > 0)
+ if(ct->index == CMid && strlen(cb->f[1]) > 0){
snprint(my->name, sizeof my->name, "%s", cb->f[1]);
- else
+ sendmatches(my->io.out);
+ }else
chanprint(my->io.out, "id\n");
}else
switch(my->state){
@@ -281,12 +295,7 @@ playerproc(void *arg)
if(ct->index == CMplay)
sendp(playerq, my);
else if(ct->index == CMgetmatches){
- rlock(&theaterlk);
- chanprint(my->io.out, "matches\n");
- for(m = theater.next; m != &theater; m = m->next)
- chanprint(my->io.out, "m %d %s %s\n", m->id, m->pl[0]->name, m->pl[1]->name);
- chanprint(my->io.out, "end\n");
- runlock(&theaterlk);
+ sendmatches(my->io.out);
}else if(ct->index == CMwatch){
mid = strtoul(cb->f[1], nil, 10);
m = getmatch(mid);
@@ -333,6 +342,11 @@ End:
}
void
+aiproc(void *)
+{
+}
+
+void
battleproc(void *arg)
{
Msg *msg;
@@ -402,11 +416,11 @@ battleproc(void *arg)
}
n0 = truerand();
if(debug)
- fprint(2, "let the game begin: %s plays, %s waits\n", m->pl[n0%2]->name, m->pl[(n0+1)%2]->name);
- chanprint(m->pl[n0%2]->io.out, "play\n");
- m->pl[n0%2]->state = Playing;
- chanprint(m->pl[(n0+1)%2]->io.out, "wait\n");
- broadcast(&stands, "plays %d\n", n0%2);
+ fprint(2, "let the game begin: %s plays, %s waits\n", m->pl[n0&1]->name, m->pl[(n0+1)&1]->name);
+ chanprint(m->pl[n0&1]->io.out, "play\n");
+ m->pl[n0&1]->state = Playing;
+ chanprint(m->pl[(n0+1)&1]->io.out, "wait\n");
+ broadcast(&stands, "plays %d\n", n0&1);
}
}
break;