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-rw-r--r--btsd.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/btsd.c b/btsd.c
index 991e359..cef60b0 100644
--- a/btsd.c
+++ b/btsd.c
@@ -34,8 +34,10 @@ popplayer(void)
p = nil;
qlock(&playerq);
- if(playerq.nplayers > 0)
- p = playerq.players[--playerq.nplayers];
+ if(playerq.nplayers > 0){
+ p = playerq.players[0];
+ memmove(&playerq.players[0], &playerq.players[1], --playerq.nplayers * sizeof p);
+ }
qunlock(&playerq);
if(debug)
fprint(2, "poppin fd %d sfd %d state %d\n", p->fd, p->sfd, p->state);
@@ -49,8 +51,10 @@ nlpopplayer(void)
Player *p;
p = nil;
- if(playerq.nplayers > 0)
- p = playerq.players[--playerq.nplayers];
+ if(playerq.nplayers > 0){
+ p = playerq.players[0];
+ memmove(&playerq.players[0], &playerq.players[1], --playerq.nplayers * sizeof p);
+ }
if(debug)
fprint(2, "poppin fd %d sfd %d state %d\n", p->fd, p->sfd, p->state);
return p;
@@ -135,6 +139,7 @@ battleproc(void *arg)
threadcreate(netrecvthread, &cp[0], mainstacksize);
threadcreate(netrecvthread, &cp[1], mainstacksize);
+ /* TODO ask for the username */
write(m->pl[0]->fd, "layout\n", 7);
write(m->pl[1]->fd, "layout\n", 7);
m->pl[0]->state = Outlaying;
@@ -164,6 +169,7 @@ battleproc(void *arg)
for(j = 0; j < nelem(coords); j++){
cell = coords2cell(coords[j]);
orient = coords[j][strlen(coords[j])-1] == 'h'? OH: OV;
+ /* TODO keep track of the ships and report back on the first shot and when sunk */
settiles(p, cell, orient, shiplen(j), Tship);
}
p->state = Waiting;