diff options
-rw-r--r-- | andy.c | 20 |
1 files changed, 4 insertions, 16 deletions
@@ -43,7 +43,7 @@ getaname(void) } static void -doanotherpass(Andy *a) +turnaround(Andy *a) { if(--a->passes > 0){ a->passdir = mulpt2(a->passdir, -1); @@ -71,32 +71,27 @@ Retry: do cell = Pt2(ntruerand(MAPW), ntruerand(MAPH), 1); while(gettile(a, cell) != Twater); - fprint(2, "[%d] search shot\n", getpid()); break; case ACalibrating: do cell = addpt2(a->firsthit, nwes[--a->ntries&3]); while(gettile(a, cell) != Twater && a->ntries > 1); if(a->ntries < 1 && gettile(a, cell) != Twater){ - fprint(2, "[%d] neverland\n", getpid()); a->disengage(a); goto Retry; } - fprint(2, "[%d] calibrating shot\n", getpid()); break; case ABombing: cell = addpt2(a->lastshot, a->passdir); if(gettile(a, cell) != Twater){ - doanotherpass(a); + turnaround(a); goto Retry; } - fprint(2, "[%d] bombing shot\n", getpid()); break; } m->body = smprint("shoot %s", cell2coords(cell)); sendp(a->ego->battle->data, m); a->lastshot = cell; - fprint(2, "[%d] shot enemy\n", getpid()); } static void @@ -106,41 +101,34 @@ andy_engage(Andy *a) a->state = ACalibrating; a->ntries = nelem(nwes); a->passes = 2; - fprint(2, "[%d] enemy engaged\n", getpid()); } static void andy_disengage(Andy *a) { a->state = ASearching; - fprint(2, "[%d] enemy disengaged\n", getpid()); } static void andy_registerhit(Andy *a) { - fprint(2, "[%d] hit enemy\n", getpid()); settile(a, a->lastshot, Thit); if(a->state == ASearching) a->engage(a); else if(a->state == ACalibrating){ a->passdir = subpt2(a->lastshot, a->firsthit); a->state = ABombing; - fprint(2, "[%d] began bombing\n", getpid()); } } static void andy_registermiss(Andy *a) { - fprint(2, "[%d] missed enemy\n", getpid()); settile(a, a->lastshot, Tmiss); if(a->state == ACalibrating && a->ntries < 1) a->disengage(a); - else if(a->state == ABombing){ - doanotherpass(a); - fprint(2, "[%d] bombing pass #%d dir %v\n", getpid(), a->passes, a->passdir); - } + else if(a->state == ABombing) + turnaround(a); } Andy * |