From 8326781658c825bd9f9ba01e651ff7fd3005f54b Mon Sep 17 00:00:00 2001 From: rodri Date: Mon, 11 Nov 2024 11:56:18 +0000 Subject: bts: remove unnecessary anon struct. we no longer need to keep track of the game mode so a single var for state will do. --- bts.c | 57 +++++++++++++++++++++++++++------------------------------ 1 file changed, 27 insertions(+), 30 deletions(-) (limited to 'bts.c') diff --git a/bts.c b/bts.c index 84cb040..1641f61 100644 --- a/bts.c +++ b/bts.c @@ -153,21 +153,18 @@ Point2 lastshot; Menulist *matches; MatchInfo match; /* of which we are an spectator */ -struct { - int state; - int mode; -} game; struct { Image *c; /* color */ char *s; /* banner text */ AudioSource *snd; /* victory or defeat bg sfx */ } conclusion; +int gamestate; static void PvP_handler(Button *) { - if(game.state != Waiting0) + if(gamestate != Waiting0) return; chanprint(egress, "play %d\n", GMPvP); } @@ -175,7 +172,7 @@ PvP_handler(Button *) static void PvAI_handler(Button *) { - if(game.state != Waiting0) + if(gamestate != Waiting0) return; chanprint(egress, "play %d\n", GMPvAI); } @@ -266,7 +263,7 @@ resetgame(void) curship = nil; layoutdone = 0; oid[0] = 0; - game.state = Waiting0; + gamestate = Waiting0; conclusion.s = nil; csetcursor(mctl, nil); if(!silent){ @@ -378,7 +375,7 @@ drawinfo(Image *dst) int i; s = ""; - switch(game.state){ + switch(gamestate){ case Watching: snprint(aux, sizeof aux, "watching %s vs. %s", match.pl[0].uid, match.pl[1].uid); s = aux; @@ -399,12 +396,12 @@ drawinfo(Image *dst) vstring(dst, p, pal[PCWhite], ZP, font, s); p = Pt(alienboard.bbox.max.x+2+Borderwidth, alienboard.bbox.min.y); - vstring(dst, p, pal[PCWhite], ZP, font, game.state == Watching? match.pl[1].uid: oid); + vstring(dst, p, pal[PCWhite], ZP, font, gamestate == Watching? match.pl[1].uid: oid); p = subpt(localboard.bbox.min, Pt(font->width+2+Borderwidth,0)); - vstring(dst, p, pal[PCWhite], ZP, font, game.state == Watching? match.pl[0].uid: uid); + vstring(dst, p, pal[PCWhite], ZP, font, gamestate == Watching? match.pl[0].uid: uid); /* TODO make this an info panel and show errors from bad transactions. */ - if(game.state == Outlaying){ + if(gamestate == Outlaying){ if(curship != nil){ snprint(aux, sizeof aux, "%s (%d)", shipname(curship-armada), curship->ncells); p = Pt(SCRW/2 - stringwidth(font, aux)/2, SCRH-Boardmargin); @@ -414,7 +411,7 @@ drawinfo(Image *dst) p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin); string(dst, p, pal[PCYellow], ZP, font, s); } - }else if(game.state == Watching){ + }else if(gamestate == Watching){ snprint(aux, sizeof aux, "waiting for players to"); snprint(aux2, sizeof aux2, "lay out their fleet"); for(i = 0; i < nelem(match.pl); i++) @@ -448,7 +445,7 @@ redraw(void) lockdisplay(display); draw(screenb, screenb->r, pal[PCBlack], nil, ZP); - switch(game.state){ + switch(gamestate){ case Waiting0: drawtitle(screenb); drawgameoptions(screenb); @@ -673,7 +670,7 @@ lmb(Mousectl *mc) if(conclusion.s != nil) return; - switch(game.state){ + switch(gamestate){ case Waiting0: for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++){ if(ptinrect(mc->xy, b->r)){ @@ -713,7 +710,7 @@ lmb(Mousectl *mc) void mmb(Mousectl *mc) { - if(game.state != Outlaying) + if(gamestate != Outlaying) return; if(curship != nil){ @@ -763,7 +760,7 @@ rmb(Mousectl *mc) char buf[NSHIPS*(1+3+1)+1]; int i, n; - if(game.state != Outlaying) + if(gamestate != Outlaying) return; mc->xy = addpt(mc->xy, screen->r.min); @@ -806,7 +803,7 @@ mouse(Mousectl *mc) mc->xy = subpt(mc->xy, screen->r.min); - if(game.state == Waiting0){ + if(gamestate == Waiting0){ for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++) b->status = ptinrect(mc->xy, b->r)? BHover: BRest; nbsend(drawchan, nil); @@ -817,7 +814,7 @@ mouse(Mousectl *mc) } } - if(game.state == Outlaying && curship != nil){ + if(gamestate == Outlaying && curship != nil){ newbbox = mkshipbbox(toboard(&localboard, mc->xy), curship->orient, curship->ncells); if(ptinrect(mc->xy, localboard.bbox)) @@ -832,7 +829,7 @@ mouse(Mousectl *mc) } } - if(game.state == Playing && conclusion.s == nil) + if(gamestate == Playing && conclusion.s == nil) if(ptinrect(mc->xy, alienboard.bbox)) csetcursor(mctl, &aimcursor); else @@ -867,7 +864,7 @@ key(Rune r) case Kdel: threadexitsall(nil); case 'q': - if(game.state == Waiting0) + if(gamestate == Waiting0) threadexitsall(nil); nbsend(reconnc, nil); break; @@ -944,12 +941,12 @@ processcmd(char *cmd) else if(ct->index == CMlose) keelhaul(); - switch(game.state){ + switch(gamestate){ case Waiting0: if(ct->index == CMid) chanprint(egress, "id %s\n", uid); else if(ct->index == CMqueued){ - game.state = Ready; + gamestate = Ready; csetcursor(mctl, &patrolcursor); }else if(ct->index == CMmatches && !matches->filling){ matches->clear(matches); @@ -966,7 +963,7 @@ processcmd(char *cmd) match.pl[1].state = Outlaying; match.bl[0] = &localboard; match.bl[1] = &alienboard; - game.state = Watching; + gamestate = Watching; if(!silent){ stopaudio(playlist[SBG0]); playaudio(playlist[SBG2]); @@ -975,7 +972,7 @@ processcmd(char *cmd) break; case Ready: if(ct->index == CMlayout){ - game.state = Outlaying; + gamestate = Outlaying; curship = &armada[0]; if(!silent){ stopaudio(playlist[SBG0]); @@ -1010,14 +1007,14 @@ processcmd(char *cmd) break; case Outlaying: if(ct->index == CMwait){ - game.state = Waiting; + gamestate = Waiting; csetcursor(mctl, &waitcursor); }else if(ct->index == CMplay) - game.state = Playing; + gamestate = Playing; break; case Playing: if(ct->index == CMwait){ - game.state = Waiting; + gamestate = Waiting; csetcursor(mctl, &waitcursor); }else if(ct->index == CMwehit) settile(&alienboard, lastshot, Thit); @@ -1029,7 +1026,7 @@ processcmd(char *cmd) break; case Waiting: if(ct->index == CMplay){ - game.state = Playing; + gamestate = Playing; csetcursor(mctl, nil); }else if(ct->index == CMtheyhit){ cell = coords2cell(cb->f[1]); @@ -1080,7 +1077,7 @@ timerproc(void *) Δt = nsec() - t0; acc += Δt; - if(game.state == Waiting0 && acc >= 5*SEC){ + if(gamestate == Waiting0 && acc >= 5*SEC){ chanprint(egress, "watch\n"); acc = 0; } @@ -1201,7 +1198,7 @@ threadmain(int argc, char *argv[]) initboards(); initarmada(); matches = newmenulist(14*font->height, "ongoing matches"); - game.state = Waiting0; + gamestate = Waiting0; if(!silent){ initsfx(); -- cgit v1.2.3