From d9752f9750402f01386dceb3606b6cba7a675155 Mon Sep 17 00:00:00 2001 From: rodri Date: Sat, 26 Aug 2023 20:16:06 +0000 Subject: show the current state and keep ships from overlapping. --- bts.c | 47 ++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 38 insertions(+), 9 deletions(-) (limited to 'bts.c') diff --git a/bts.c b/bts.c index a337c4f..d6a07aa 100644 --- a/bts.c +++ b/bts.c @@ -59,6 +59,17 @@ toboard(Board *b, Point p) return np; } +int +rectXarmada(Rectangle r) +{ + int i; + + for(i = 0; i < nelem(armada); i++) + if(curship != &armada[i] && rectXrect(r, armada[i].bbox)) + return 1; + return 0; +} + Rectangle mkshipbbox(Point2 p, int o, int ncells) { @@ -114,6 +125,9 @@ drawship(Image *dst, Ship *s) Point2 p, sv; int i; + if(!rectinrect(s->bbox, localboard.bbox)) + return; + p = s->p; switch(s->orient){ case OH: sv = Vec2(1,0); break; @@ -146,6 +160,25 @@ drawboard(Image *dst, Board *b) drawtile(dst, b, Pt2(i,j,1), b->map[i][j]); } +void +drawinfo(Image *dst) +{ + Point p; + char *s; + + s = nil; + switch(game.state){ + case Waiting0: s = "looking for players"; break; + case Outlaying: s = "place the fleet"; break; + case Waiting: s = "wait for your turn"; break; + case Playing: s = "your turn"; break; + } + if(s == nil) + return; + p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin); + stringbg(dst, p, display->white, ZP, font, s, display->black, ZP); +} + void redraw(void) { @@ -155,6 +188,7 @@ redraw(void) drawboard(screenb, &alienboard); drawboard(screenb, &localboard); drawships(screenb); + drawinfo(screenb); draw(screen, screen->r, screenb, nil, ZP); @@ -261,7 +295,7 @@ initarmada(void) case Sdestroyer: s->ncells = 2; break; default: sysfatal("initarmada: unknown ship: %d", i); } - s->orient = OH; + s->orient = OV; s->hit = emalloc(s->ncells*sizeof(int)); memset(s->hit, 0, s->ncells*sizeof(int)); s->sunk = 0; @@ -386,7 +420,6 @@ rmb(Mousectl *mc) if(!confirmdone(mc)) break; - buf[0] = 0; n = 0; for(i = 0; i < nelem(armada); i++){ assert(sizeof buf - n > 1+3+1); @@ -411,7 +444,7 @@ mouse(Mousectl *mc) if(game.state == Outlaying && curship != nil){ newbbox = mkshipbbox(toboard(&localboard, mc->xy), curship->orient, curship->ncells); - if(rectinrect(newbbox, localboard.bbox)){ + if(rectinrect(newbbox, localboard.bbox) && !rectXarmada(newbbox)){ curship->p = toboard(&localboard, mc->xy); curship->bbox = newbbox; } @@ -442,7 +475,7 @@ key(Rune r) } void -painter(void *) +bobross(void *) { while(recv(drawchan, nil) > 0) redraw(); @@ -486,8 +519,6 @@ netrecvthread(void *arg) char buf[256], *coords[2]; int n, fd; - threadsetname("netrecvthread"); - fd = *(int*)arg; io = ioproc(); @@ -542,8 +573,6 @@ netsendthread(void *arg) char *s; int fd; - threadsetname("netsendthread"); - fd = *(int*)arg; while(recv(egress, &s) > 0){ @@ -616,7 +645,7 @@ threadmain(int argc, char *argv[]) drawchan = chancreate(sizeof(void*), 0); ingress = chancreate(sizeof(char*), 16); egress = chancreate(sizeof(char*), 16); - threadcreate(painter, nil, mainstacksize); + threadcreate(bobross, nil, mainstacksize); threadcreate(inputthread, &in, mainstacksize); threadcreate(netrecvthread, &fd, mainstacksize); threadcreate(netsendthread, &fd, mainstacksize); -- cgit v1.2.3