From fbea30a51227ccf96382519966f09791b02d0f8e Mon Sep 17 00:00:00 2001 From: rodri Date: Tue, 29 Aug 2023 10:19:42 +0000 Subject: major development stride: - implemented per-line msg framing - wrote most of the game logic - fixed an issue where the ship would go off-board when rotated --- bts.c | 162 +++++++++++++++++++++++++++++++++++++++--------------------------- 1 file changed, 96 insertions(+), 66 deletions(-) (limited to 'bts.c') diff --git a/bts.c b/bts.c index d6a07aa..1a8ce29 100644 --- a/bts.c +++ b/bts.c @@ -22,6 +22,7 @@ Board alienboard; Board localboard; Ship armada[NSHIPS]; Ship *curship; +Point2 lastshot; struct { int state; @@ -95,16 +96,6 @@ gettileimage(int type) return tiletab[type]; } -void -settile(Board *b, Point2 cell, int type) -{ - Point p; - - p.x = cell.x; - p.y = cell.y; - b->map[p.x][p.y] = type; -} - void drawtile(Image *dst, Board *b, Point2 cell, int type) { @@ -287,14 +278,7 @@ initarmada(void) for(i = 0; i < nelem(armada); i++){ s = &armada[i]; - switch(i){ - case Scarrier: s->ncells = 5; break; - case Sbattleship: s->ncells = 4; break; - case Scruiser: /* fallthrough */ - case Ssubmarine: s->ncells = 3; break; - case Sdestroyer: s->ncells = 2; break; - default: sysfatal("initarmada: unknown ship: %d", i); - } + s->ncells = shiplen(i); s->orient = OV; s->hit = emalloc(s->ncells*sizeof(int)); memset(s->hit, 0, s->ncells*sizeof(int)); @@ -354,11 +338,15 @@ lmb(Mousectl *mc) cell = toboard(b, mc->xy); switch(game.state){ case Outlaying: - if(curship != nil && ++curship-armada >= nelem(armada)) - curship = nil; + if(b == &localboard) + if(curship != nil && ++curship-armada >= nelem(armada)) + curship = nil; break; case Playing: - chanprint(egress, "shoot %s", cell2coords(cell)); + if(b == &alienboard){ + chanprint(egress, "shoot %s\n", cell2coords(cell)); + lastshot = cell; + } break; } send(drawchan, nil); @@ -382,8 +370,24 @@ mmb(Mousectl *mc) mc->xy = addpt(mc->xy, screen->r.min); switch(menuhit(2, mc, &menu, _screen)){ case ROTATE: - if(curship != nil) + if(curship != nil){ curship->orient = curship->orient == OH? OV: OH; + curship->bbox = mkshipbbox(curship->p, curship->orient, curship->ncells); + + /* steer it, captain! don't let it go off-board! */ + if(!rectinrect(curship->bbox, localboard.bbox)) + switch(curship->orient){ + case OH: + curship->bbox.min.x -= curship->bbox.max.x-localboard.bbox.max.x; + curship->bbox.max.x = localboard.bbox.max.x; + break; + case OV: + curship->bbox.min.y -= curship->bbox.max.y-localboard.bbox.max.y; + curship->bbox.max.y = localboard.bbox.max.y; + break; + } + curship->p = toboard(&localboard, curship->bbox.min); + } break; } send(drawchan, nil); @@ -428,7 +432,7 @@ rmb(Mousectl *mc) n += snprint(buf+n, sizeof buf - n, "%s%c", cell2coords(armada[i].p), armada[i].orient == OH? 'h': 'v'); } - chanprint(egress, "layout %s", buf); + chanprint(egress, "layout %s\n", buf); break; } send(drawchan, nil); @@ -512,56 +516,82 @@ inputthread(void *arg) } } +void +processcmd(char *cmd) +{ + char *coords[2]; + + if(debug) + fprint(2, "rcvd '%s'\n", cmd); + + if(strcmp(cmd, "win") == 0){ +// celebrate(); + game.state = Waiting0; + }else if(strcmp(cmd, "lose") == 0){ +// keelhaul(); + game.state = Waiting0; + } + + switch(game.state){ + case Waiting0: + if(strcmp(cmd, "layout") == 0){ + game.state = Outlaying; + curship = &armada[0]; + } + break; + case Outlaying: + if(strcmp(cmd, "wait") == 0) + game.state = Waiting; + else if(strcmp(cmd, "play") == 0) + game.state = Playing; + break; + case Playing: + if(strcmp(cmd, "wait") == 0) + game.state = Waiting; + else if(strcmp(cmd, "hit") == 0) + settile(&alienboard, lastshot, Thit); + else if(strcmp(cmd, "miss") == 0) + settile(&alienboard, lastshot, Tmiss); + break; + case Waiting: + if(strcmp(cmd, "play") == 0) + game.state = Playing; + else if(strncmp(cmd, "hit", 3) == 0){ + if(gettokens(cmd+4, coords, nelem(coords), "-") == nelem(coords)) + settile(&localboard, Pt2(strtoul(coords[0], nil, 10), strtoul(coords[1], nil, 10), 1), Thit); + }else if(strncmp(cmd, "miss", 4) == 0){ + if(gettokens(cmd+5, coords, nelem(coords), "-") == nelem(coords)) + settile(&localboard, Pt2(strtoul(coords[0], nil, 10), strtoul(coords[1], nil, 10), 1), Tmiss); + } + break; + } + send(drawchan, nil); +} + void netrecvthread(void *arg) { Ioproc *io; - char buf[256], *coords[2]; - int n, fd; + char buf[256], *s, *e; + int n, tot, fd; fd = *(int*)arg; io = ioproc(); - while((n = ioread(io, fd, buf, sizeof(buf)-1)) > 0){ - buf[n] = 0; - - if(debug) - fprint(2, "rcvd '%s'\n", buf); - - if(strcmp(buf, "win") == 0) - game.state = Waiting0; - else if(strcmp(buf, "lose") == 0) - game.state = Waiting0; - - switch(game.state){ - case Waiting0: - if(strcmp(buf, "layout") == 0){ - game.state = Outlaying; - curship = &armada[0]; - } - break; - case Outlaying: - if(strcmp(buf, "wait") == 0) - game.state = Waiting; - else if(strcmp(buf, "play") == 0) - game.state = Playing; - break; - case Playing: - if(strcmp(buf, "wait") == 0) - game.state = Waiting; - break; - case Waiting: - if(strcmp(buf, "play") == 0) - game.state = Playing; - else if(strncmp(buf, "hit", 3) == 0){ - if(gettokens(buf+4, coords, nelem(coords), "-") == nelem(coords)) - settile(&localboard, Pt2(strtoul(coords[0], nil, 10), strtoul(coords[1], nil, 10), 1), Thit); - }else if(strncmp(buf, "miss", 4) == 0){ - if(gettokens(buf+5, coords, nelem(coords), "-") == nelem(coords)) - settile(&localboard, Pt2(strtoul(coords[0], nil, 10), strtoul(coords[1], nil, 10), 1), Tmiss); - } - break; + tot = 0; + while((n = ioread(io, fd, buf+tot, sizeof(buf)-1-tot)) > 0){ + tot += n; + buf[tot] = 0; + s = buf; + while((e = strchr(s, '\n')) != nil){ + *e++ = 0; + processcmd(s); + tot -= e-s; + memmove(buf, e, tot); + s = e; } + if(tot >= sizeof(buf)-1) + tot = 0; } closeioproc(io); threadexitsall("connection lost"); @@ -643,8 +673,8 @@ threadmain(int argc, char *argv[]) game.state = Waiting0; drawchan = chancreate(sizeof(void*), 0); - ingress = chancreate(sizeof(char*), 16); - egress = chancreate(sizeof(char*), 16); + ingress = chancreate(sizeof(char*), 1); + egress = chancreate(sizeof(char*), 1); threadcreate(bobross, nil, mainstacksize); threadcreate(inputthread, &in, mainstacksize); threadcreate(netrecvthread, &fd, mainstacksize); -- cgit v1.2.3