#include #include enum { Ts, Tp, Ta, Tend }; typedef struct Vec Vec; struct Vec { double x, y, z; }; typedef double Veca[3]; vlong t[Tend], t0; Vec addvec(Vec a, Vec b) { return (Vec){a.x+b.x, a.y+b.y, a.z+b.z}; } void addvecp(Vec *a, Vec *b) { a->x += b->x; a->y += b->y; a->z += b->z; } void addveca(Veca a, Veca b) { a[0] += b[0]; a[1] += b[1]; a[2] += b[2]; } void main() { Vec a = {5, 2, 19}; Vec b = {213, 30, -12}; Veca aa = {2, 9, -1}; Veca ab = {-10, 20, 30}; t0 = nsec(); a = addvec(a, b); t[Ts] = nsec()-t0; t0 = nsec(); addvecp(&a, &b); t[Tp] = nsec()-t0; t0 = nsec(); addveca(aa, ab); t[Ta] = nsec()-t0; print("struct\t%lldns\nstruct*\t%lldns\narray\t%lldns\n", t[Ts], t[Tp], t[Ta]); exits(nil); }