#include #include #include #include #include #include #include enum { PCBg, PCFg, PCPoly, PCPolydark, PCAux, NCOLORS }; typedef struct Triangle Triangle; struct Triangle { Point2 p0, p1, p2; }; Rectangle UR = {0,0,1,1}; /* unit rectangle */ RFrame worldrf; Image *pal[NCOLORS]; Triangle thetriangle; Point2 thepoint; int isinside; void resized(void); Point toscreen(Point2 p) { p = invrframexform(p, worldrf); return Pt(p.x,p.y); } Point2 fromscreen(Point p) { return rframexform(Pt2(p.x,p.y,1), worldrf); } /* * comparison of a point p with an edge [e0 e1] * p to the right: + * p to the left: - * p on the edge: 0 */ //static int //edgeptcmp(Point2 e0, Point2 e1, Point2 p) //{ // Point3 e0p, e01, r; // // p = subpt2(p, e0); // e1 = subpt2(e1, e0); // e0p = Vec3(p.x,p.y,0); // e01 = Vec3(e1.x,e1.y,0); // r = crossvec3(e0p, e01); // // /* clamp to avoid overflow */ // return fclamp(r.z, -1, 1); /* e0.x*e1.y - e0.y*e1.x */ //} int ptintriangle(Point2 p, Triangle t) { /* counter-clockwise check */ return edgeptcmp(t.p0, t.p2, p) <= 0 && edgeptcmp(t.p2, t.p1, p) <= 0 && edgeptcmp(t.p1, t.p0, p) <= 0; } Triangle Trianpt(Point2 p0, Point2 p1, Point2 p2) { return (Triangle){p0, p1, p2}; }; void triangle(Image *dst, Triangle t, int thick, Image *src, Point sp) { Point pl[4]; pl[0] = toscreen(t.p0); pl[1] = toscreen(t.p1); pl[2] = toscreen(t.p2); pl[3] = pl[0]; poly(dst, pl, nelem(pl), Endsquare, Endsquare, thick, src, sp); } void filltriangle(Image *dst, Triangle t, Image *src, Point sp) { Point pl[3]; pl[0] = toscreen(t.p0); pl[1] = toscreen(t.p1); pl[2] = toscreen(t.p2); fillpoly(dst, pl, nelem(pl), 0, src, sp); } void initpalette(void) { pal[PCBg] = allocimage(display, UR, screen->chan, 1, DWhite); pal[PCFg] = allocimage(display, UR, screen->chan, 1, DBlack); pal[PCPoly] = allocimage(display, UR, screen->chan, 1, DPalebluegreen); pal[PCPolydark] = allocimage(display, UR, screen->chan, 1, DDarkblue); pal[PCAux] = allocimage(display, UR, screen->chan, 1, DRed); } void drawbanner(void) { static char *msgs[] = { "THE POINT IS OUTSIDE", "THE POINT IS INSIDE" }, *s; s = msgs[isinside]; string(screen, toscreen(Pt2(Dx(screen->r)/2 - strlen(s)/2*font->width,10,1)), pal[PCFg], ZP, font, s); } void redraw(void) { lockdisplay(display); draw(screen, screen->r, pal[PCBg], nil, ZP); filltriangle(screen, thetriangle, pal[PCPoly], ZP); triangle(screen, thetriangle, 1, pal[PCPolydark], ZP); fillellipse(screen, toscreen(thetriangle.p0), 2, 2, pal[PCPolydark], ZP); fillellipse(screen, toscreen(thetriangle.p1), 2, 2, pal[PCPolydark], ZP); fillellipse(screen, toscreen(thetriangle.p2), 2, 2, pal[PCPolydark], ZP); fillellipse(screen, toscreen(thepoint), 2, 2, pal[PCAux], ZP); drawbanner(); flushimage(display, 1); unlockdisplay(display); } void rmb(Mousectl *mc) { thepoint = fromscreen(mc->xy); isinside = ptintriangle(thepoint, thetriangle); } void lmb(Mousectl *mc) { USED(mc); } void mouse(Mousectl *mc) { if((mc->buttons&1) != 0) lmb(mc); if((mc->buttons&4) != 0) rmb(mc); } void key(Rune r) { switch(r){ case Kdel: case 'q': threadexitsall(nil); } } void usage(void) { fprint(2, "usage: %s\n", argv0); exits("usage"); } void threadmain(int argc, char *argv[]) { Mousectl *mc; Keyboardctl *kc; Rune r; Point2 tmp; GEOMfmtinstall(); ARGBEGIN{ default: usage(); }ARGEND; if(argc > 0) usage(); if(initdraw(nil, nil, nil) < 0) sysfatal("initdraw: %r"); if((mc = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); if((kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); initpalette(); worldrf.p = Pt2(screen->r.min.x,screen->r.min.y,1); worldrf.bx = Vec2(1,0); worldrf.by = Vec2(0,1); tmp = Pt2(Dx(screen->r)/2,Dy(screen->r)/2,1); thetriangle = Trianpt(tmp, addpt2(tmp, Vec2(200,0)), addpt2(tmp, Vec2(0,-160))); display->locking = 1; unlockdisplay(display); redraw(); for(;;){ enum { MOUSE, RESIZE, KEYBOARD }; Alt a[] = { {mc->c, &mc->Mouse, CHANRCV}, {mc->resizec, nil, CHANRCV}, {kc->c, &r, CHANRCV}, {nil, nil, CHANEND} }; switch(alt(a)){ case MOUSE: mouse(mc); break; case RESIZE: resized(); break; case KEYBOARD: key(r); break; } redraw(); } } void resized(void) { lockdisplay(display); if(getwindow(display, Refnone) < 0) sysfatal("couldn't resize"); unlockdisplay(display); worldrf.p = Pt2(screen->r.min.x,screen->r.min.y,1); redraw(); }