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-rw-r--r--obj.c317
1 files changed, 0 insertions, 317 deletions
diff --git a/obj.c b/obj.c
deleted file mode 100644
index 8c7b13f..0000000
--- a/obj.c
+++ /dev/null
@@ -1,317 +0,0 @@
-#include <u.h>
-#include <libc.h>
-#include <thread.h>
-#include <draw.h>
-#include <memdraw.h>
-#include <geometry.h>
-#include "libobj/obj.h"
-#include "graphics.h"
-#include "internal.h"
-
-/*
- * fan triangulation.
- *
- * TODO check that the polygon is in fact convex
- * try to adapt if not (by finding a convex
- * vertex), or discard it.
- */
-static int
-triangulate(OBJElem **newe, OBJElem *e)
-{
- OBJIndexArray *newidxtab;
- OBJIndexArray *idxtab;
- int i;
-
- idxtab = &e->indextab[OBJVGeometric];
- for(i = 0; i < idxtab->nindex-2; i++){
- idxtab = &e->indextab[OBJVGeometric];
- newe[i] = emalloc(sizeof **newe);
- memset(newe[i], 0, sizeof **newe);
- newe[i]->type = OBJEFace;
- newe[i]->mtl = e->mtl;
- newidxtab = &newe[i]->indextab[OBJVGeometric];
- newidxtab->nindex = 3;
- newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices));
- newidxtab->indices[0] = idxtab->indices[0];
- newidxtab->indices[1] = idxtab->indices[i+1];
- newidxtab->indices[2] = idxtab->indices[i+2];
- idxtab = &e->indextab[OBJVTexture];
- if(idxtab->nindex > 0){
- newidxtab = &newe[i]->indextab[OBJVTexture];
- newidxtab->nindex = 3;
- newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices));
- newidxtab->indices[0] = idxtab->indices[0];
- newidxtab->indices[1] = idxtab->indices[i+1];
- newidxtab->indices[2] = idxtab->indices[i+2];
- }
- idxtab = &e->indextab[OBJVNormal];
- if(idxtab->nindex > 0){
- newidxtab = &newe[i]->indextab[OBJVNormal];
- newidxtab->nindex = 3;
- newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices));
- newidxtab->indices[0] = idxtab->indices[0];
- newidxtab->indices[1] = idxtab->indices[i+1];
- newidxtab->indices[2] = idxtab->indices[i+2];
- }
- }
-
- return i;
-}
-
-typedef struct OBJ2MtlEntry OBJ2MtlEntry;
-typedef struct OBJ2MtlMap OBJ2MtlMap;
-
-struct OBJ2MtlEntry
-{
- OBJMaterial *objmtl;
- ulong idx;
- OBJ2MtlEntry *next;
-};
-
-struct OBJ2MtlMap
-{
- OBJ2MtlEntry *head;
- Material *mtls;
-};
-
-static void
-addmtlmap(OBJ2MtlMap *map, OBJMaterial *om, ulong idx)
-{
- OBJ2MtlEntry *e;
-
- if(om == nil)
- return;
-
- e = emalloc(sizeof *e);
- memset(e, 0, sizeof *e);
- e->objmtl = om;
- e->idx = idx;
-
- if(map->head == nil){
- map->head = e;
- return;
- }
-
- e->next = map->head;
- map->head = e;
-}
-
-static Material *
-getmtlmap(OBJ2MtlMap *map, OBJMaterial *om)
-{
- OBJ2MtlEntry *e;
-
- for(e = map->head; e != nil; e = e->next)
- if(e->objmtl == om)
- return &map->mtls[e->idx];
- return nil;
-}
-
-static void
-clrmtlmap(OBJ2MtlMap *map)
-{
- OBJ2MtlEntry *e, *ne;
-
- for(e = map->head; e != nil; e = ne){
- ne = e->next;
- free(e);
- }
-}
-
-int
-loadobjmodel(Model *m, OBJ *obj)
-{
- Primitive *p;
- OBJVertex *pverts, *tverts, *nverts, *v; /* geometric, texture and normals vertices */
- OBJElem **trielems, *e, *ne;
- OBJObject *o;
- OBJIndexArray *idxtab;
- OBJ2MtlMap mtlmap;
- OBJMaterial *objmtl;
- Material *mtl;
- Point3 n; /* surface normal */
- int i, idx, nt, maxnt, neednormal, gottaclean;
-
- if(obj == nil)
- return 0;
-
- pverts = obj->vertdata[OBJVGeometric].verts;
- tverts = obj->vertdata[OBJVTexture].verts;
- nverts = obj->vertdata[OBJVNormal].verts;
- trielems = nil;
- maxnt = 0;
-
- if(m->prims != nil){
- free(m->prims);
- m->prims = nil;
- }
- m->nprims = 0;
-
- mtlmap.head = nil;
- for(i = 0; obj->materials != nil && i < nelem(obj->materials->mattab); i++)
- for(objmtl = obj->materials->mattab[i]; objmtl != nil; objmtl = objmtl->next){
- mtlmap.mtls = m->materials = erealloc(m->materials, ++m->nmaterials*sizeof(*m->materials));
- mtl = &m->materials[m->nmaterials-1];
- memset(mtl, 0, sizeof *mtl);
-
- if(objmtl->name != nil){
- mtl->name = strdup(objmtl->name);
- if(mtl->name == nil)
- sysfatal("strdup: %r");
- }
- mtl->ambient = Pt3(objmtl->Ka.r, objmtl->Ka.g, objmtl->Ka.b, 1);
- mtl->diffuse = Pt3(objmtl->Kd.r, objmtl->Kd.g, objmtl->Kd.b, 1);
- mtl->specular = Pt3(objmtl->Ks.r, objmtl->Ks.g, objmtl->Ks.b, 1);
- mtl->shininess = objmtl->Ns;
-
- if(objmtl->map_Kd != nil){
- mtl->diffusemap = alloctexture(sRGBTexture, nil);
- mtl->diffusemap->image = dupmemimage(objmtl->map_Kd);
- }
-
- if(objmtl->norm != nil){
- mtl->normalmap = alloctexture(RAWTexture, nil);
- mtl->normalmap->image = dupmemimage(objmtl->norm);
- }
-
- addmtlmap(&mtlmap, objmtl, m->nmaterials-1);
- }
-
- for(i = 0; i < nelem(obj->objtab); i++)
- for(o = obj->objtab[i]; o != nil; o = o->next)
- for(e = o->child; e != nil; e = ne){
- ne = e->next;
-
- switch(e->type){
- case OBJEPoint:
- m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims));
- p = &m->prims[m->nprims-1];
- memset(p, 0, sizeof *p);
- p->type = PPoint;
- p->mtl = getmtlmap(&mtlmap, e->mtl);
-
- idxtab = &e->indextab[OBJVGeometric];
- v = &pverts[idxtab->indices[0]];
- p->v[0].p = Pt3(v->x, v->y, v->z, v->w);
-
- idxtab = &e->indextab[OBJVTexture];
- if(idxtab->nindex == 1){
- v = &tverts[idxtab->indices[0]];
- p->v[0].uv = Pt2(v->u, v->v, 1);
- }
- break;
- case OBJELine:
- m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims));
- p = &m->prims[m->nprims-1];
- memset(p, 0, sizeof *p);
- p->type = PLine;
- p->mtl = getmtlmap(&mtlmap, e->mtl);
-
- for(idx = 0; idx < 2; idx++){
- idxtab = &e->indextab[OBJVGeometric];
- v = &pverts[idxtab->indices[idx]];
- p->v[idx].p = Pt3(v->x, v->y, v->z, v->w);
-
- idxtab = &e->indextab[OBJVTexture];
- if(idxtab->nindex == 2){
- v = &tverts[idxtab->indices[idx]];
- p->v[idx].uv = Pt2(v->u, v->v, 1);
- }
- }
- break;
- case OBJEFace:
- idxtab = &e->indextab[OBJVGeometric];
- assert(idxtab->nindex >= 3);
- gottaclean = 0;
-
- /* it takes n-2 triangles to fill any given n-gon */
- nt = idxtab->nindex-2;
- if(nt > maxnt){
- maxnt = nt;
- trielems = erealloc(trielems, maxnt*sizeof(*trielems));
- }
- if(nt > 1){
- assert(triangulate(trielems, e) == nt);
- gottaclean = 1;
- }else
- trielems[0] = e;
-
- while(nt-- > 0){
- e = trielems[nt];
- neednormal = 0;
-
- m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims));
- p = &m->prims[m->nprims-1];
- memset(p, 0, sizeof *p);
- p->type = PTriangle;
- p->mtl = getmtlmap(&mtlmap, e->mtl);
-
- for(idx = 0; idx < 3; idx++){
- idxtab = &e->indextab[OBJVGeometric];
- v = &pverts[idxtab->indices[idx]];
- p->v[idx].p = Pt3(v->x, v->y, v->z, v->w);
-
- idxtab = &e->indextab[OBJVNormal];
- if(idxtab->nindex == 3){
- v = &nverts[idxtab->indices[idx]];
- p->v[idx].n = normvec3(Vec3(v->i, v->j, v->k));
- }else
- neednormal = 1;
-
- idxtab = &e->indextab[OBJVTexture];
- if(idxtab->nindex == 3){
- v = &tverts[idxtab->indices[idx]];
- p->v[idx].uv = Pt2(v->u, v->v, 1);
- }
- }
- if(p->v[0].uv.w != 0){
- Point3 e0, e1;
- Point2 Δuv0, Δuv1;
- double det;
-
- e0 = subpt3(p->v[1].p, p->v[0].p);
- e1 = subpt3(p->v[2].p, p->v[0].p);
- Δuv0 = subpt2(p->v[1].uv, p->v[0].uv);
- Δuv1 = subpt2(p->v[2].uv, p->v[0].uv);
-
- det = Δuv0.x * Δuv1.y - Δuv1.x * Δuv0.y;
- det = det == 0? 0: 1.0/det;
- p->tangent.x = det*(Δuv1.y * e0.x - Δuv0.y * e1.x);
- p->tangent.y = det*(Δuv1.y * e0.y - Δuv0.y * e1.y);
- p->tangent.z = det*(Δuv1.y * e0.z - Δuv0.y * e1.z);
- p->tangent = normvec3(p->tangent);
- }
- if(neednormal){
- n = normvec3(crossvec3(subpt3(p->v[1].p, p->v[0].p), subpt3(p->v[2].p, p->v[0].p)));
- p->v[0].n = p->v[1].n = p->v[2].n = n;
- }
- if(gottaclean){
- free(e->indextab[OBJVGeometric].indices);
- free(e->indextab[OBJVNormal].indices);
- free(e->indextab[OBJVTexture].indices);
- free(e);
- }
- }
- break;
- default: continue;
- }
- }
-
- free(trielems);
- clrmtlmap(&mtlmap);
- return m->nprims;
-}
-
-Model *
-readobjmodel(char *path)
-{
- Model *m;
- OBJ *obj;
-
- m = newmodel();
- if((obj = objparse(path)) == nil)
- sysfatal("objparse: %r");
- loadobjmodel(m, obj);
- objfree(obj);
- return m;
-}