diff options
Diffstat (limited to 'render.c')
-rw-r--r-- | render.c | 105 |
1 files changed, 47 insertions, 58 deletions
@@ -65,6 +65,16 @@ swappoly(Polygon *a, Polygon *b) *b = tmp; } +static void +cleanpoly(Polygon *p) +{ + int i; + + for(i = 0; i < p->n; i++) + delvattrs(&p->v[i]); + p->n = 0; +} + /* * references: * - James F. Blinn, Martin E. Newell, “Clipping Using Homogeneous Coordinates”, @@ -96,7 +106,7 @@ cliptriangle(Triangle *t) for(i = 0; i < 3; i++) addvert(&Vin, t[0][i]); - for(j = 0; j < 6; j++){ + for(j = 0; j < 6 && Vin.n > 0; j++){ for(i = 0; i < Vin.n; i++){ v0 = &Vin.v[i]; v1 = &Vin.v[(i+1) % Vin.n]; @@ -114,31 +124,32 @@ cliptriangle(Triangle *t) d1 = (j&1) == 0? sd1[j]: -sd1[j]; perc = d0/(d0 - d1); - v.p = lerp3(v0->p, v1->p, perc); - v.n = lerp3(v0->n, v1->n, perc); - v.c = lerp3((Point3)v0->c, (Point3)v1->c, perc); - v.uv = lerp2(v0->uv, v1->uv, perc); - v.intensity = flerp(v0->intensity, v1->intensity, perc); - v.pos = lerp3(v0->pos, v1->pos, perc); + lerpvertex(&v, v0, v1, perc); addvert(&Vout, v); if(sd1[j] >= 0){ allin: - addvert(&Vout, *v1); + addvert(&Vout, dupvertex(v1)); } } - if(j < 6-1){ + cleanpoly(&Vin); + if(j < 6-1) swappoly(&Vin, &Vout); - Vout.n = 0; - } } /* triangulate */ - if(Vout.n >= 3) + if(Vout.n < 3) + cleanpoly(&Vout); + else for(i = 0; i < Vout.n-2; i++, nt++){ - t[nt][0] = Vout.v[0]; + /* + * when performing fan triangulation, indices 0 and 2 + * are referenced on every triangle, so duplicate them + * to avoid complications during rasterization. + */ + t[nt][0] = i < Vout.n-2-1? dupvertex(&Vout.v[0]): Vout.v[0]; t[nt][1] = Vout.v[i+1]; - t[nt][2] = Vout.v[i+2]; + t[nt][2] = i < Vout.n-2-1? dupvertex(&Vout.v[i+2]): Vout.v[i+2]; } free(Vout.v); free(Vin.v); @@ -262,8 +273,7 @@ static void rasterize(SUparams *params, Triangle t, Memimage *frag) { FSparams fsp; - Triangle2 t₂, tt₂; - Triangle3 ct; + Triangle2 t₂; Rectangle bbox; Point p, tp; Point3 bc; @@ -286,23 +296,7 @@ rasterize(SUparams *params, Triangle t, Memimage *frag) fsp.su = params; fsp.frag = frag; fsp.cbuf = cbuf; - - /* perspective-divide the attributes */ - t[0].n = mulpt3(t[0].n, t[0].p.w); - t[1].n = mulpt3(t[1].n, t[1].p.w); - t[2].n = mulpt3(t[2].n, t[2].p.w); - t[0].c = mulpt3(t[0].c, t[0].p.w); - t[1].c = mulpt3(t[1].c, t[1].p.w); - t[2].c = mulpt3(t[2].c, t[2].p.w); - t[0].uv = mulpt2(t[0].uv, t[0].p.w); - t[1].uv = mulpt2(t[1].uv, t[1].p.w); - t[2].uv = mulpt2(t[2].uv, t[2].p.w); - t[0].intensity = t[0].intensity*t[0].p.w; - t[1].intensity = t[1].intensity*t[1].p.w; - t[2].intensity = t[2].intensity*t[2].p.w; - t[0].pos = mulpt3(t[0].pos, t[0].p.w); - t[1].pos = mulpt3(t[1].pos, t[1].p.w); - t[2].pos = mulpt3(t[2].pos, t[2].p.w); + memset(&fsp.v, 0, sizeof fsp.v); for(p.y = bbox.min.y; p.y < bbox.max.y; p.y++) for(p.x = bbox.min.x; p.x < bbox.max.x; p.x++){ @@ -324,14 +318,16 @@ rasterize(SUparams *params, Triangle t, Memimage *frag) z = t[0].p.w*bc.x + t[1].p.w*bc.y + t[2].p.w*bc.z; z = 1.0/(z < 1e-5? 1e-5: z); - if((t[0].uv.w + t[1].uv.w + t[2].uv.w) != 0){ - /* lerp attribute and dissolve perspective */ - tt₂.p0 = mulpt2(t[0].uv, bc.x*z); - tt₂.p1 = mulpt2(t[1].uv, bc.y*z); - tt₂.p2 = mulpt2(t[2].uv, bc.z*z); + /* perspective-correct attribute interpolation */ + bc.x *= t[0].p.w; + bc.y *= t[1].p.w; + bc.z *= t[2].p.w; + bc = mulpt3(bc, z); + berpvertex(&fsp.v, &t[0], &t[1], &t[2], bc); - tp.x = (tt₂.p0.x + tt₂.p1.x + tt₂.p2.x)*Dx(params->entity->mdl->tex->r); - tp.y = (1 - (tt₂.p0.y + tt₂.p1.y + tt₂.p2.y))*Dy(params->entity->mdl->tex->r); + if(fsp.v.uv.w != 0){ + tp.x = fsp.v.uv.x*Dx(params->entity->mdl->tex->r); + tp.y = (1 - fsp.v.uv.y)*Dy(params->entity->mdl->tex->r); switch(params->entity->mdl->tex->chan){ case RGB24: @@ -348,28 +344,15 @@ rasterize(SUparams *params, Triangle t, Memimage *frag) break; } }else{ - /* lerp attribute and dissolve perspective */ - ct.p0 = mulpt3(t[0].c, bc.x*z); - ct.p1 = mulpt3(t[1].c, bc.y*z); - ct.p2 = mulpt3(t[2].c, bc.z*z); - cbuf[0] = (ct.p0.w + ct.p1.w + ct.p2.w)*0xFF; - cbuf[1] = (ct.p0.z + ct.p1.z + ct.p2.z)*0xFF; - cbuf[2] = (ct.p0.y + ct.p1.y + ct.p2.y)*0xFF; - cbuf[3] = (ct.p0.x + ct.p1.x + ct.p2.x)*0xFF; + cbuf[0] = fsp.v.c.a*0xFF; + cbuf[1] = fsp.v.c.b*0xFF; + cbuf[2] = fsp.v.c.g*0xFF; + cbuf[3] = fsp.v.c.r*0xFF; } - params->var_intensity = dotvec3(Vec3(t[0].intensity, t[1].intensity, t[2].intensity), bc)*z; - params->var_normal = normvec3(addpt3(addpt3( - mulpt3(t[0].n, bc.x*z), - mulpt3(t[1].n, bc.y*z)), - mulpt3(t[2].n, bc.z*z))); - params->var_pos = addpt3(addpt3( - mulpt3(t[0].pos, bc.x*z), - mulpt3(t[1].pos, bc.y*z)), - mulpt3(t[2].pos, bc.z*z)); fsp.p = p; - fsp.bc = bc; pixel(params->fb->cb, p, params->fshader(&fsp)); + delvattrs(&fsp.v); } } @@ -435,6 +418,8 @@ shaderunit(void *arg) t[0][i].c.g = (*ep)->mtl != nil? (*ep)->mtl->Kd.g: 1; t[0][i].c.b = (*ep)->mtl != nil? (*ep)->mtl->Kd.b: 1; t[0][i].c.a = 1; + t[0][i].attrs = nil; + t[0][i].nattrs = 0; } vsp.v = &t[0][0]; @@ -456,6 +441,10 @@ shaderunit(void *arg) t[nt][2].p = ndc2viewport(params->fb, clip2ndc(t[nt][2].p)); rasterize(params, t[nt], frag); + + delvattrs(&t[nt][0]); + delvattrs(&t[nt][1]); + delvattrs(&t[nt][2]); } } |