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3D computer graphics library
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Age
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*
implement general polygon fan triangulation.
rodri
2024-02-15
1
-61
/
+48
*
pass an entire entity to the shader unit. fix a bug in cliptriangle.
rodri
2024-02-14
2
-26
/
+22
*
lay out the grounds for a scene renderer.
rodri
2024-02-13
6
-137
/
+234
*
completed homogeneous clipping procedure.
rodri
2024-02-12
2
-39
/
+101
*
initial clipping implementation. (not fully working yet)
rodri
2024-02-10
1
-67
/
+53
*
load XRGB32 textures.
rodri
2024-02-08
1
-6
/
+11
*
implement perspective-correct attribute interpolation.
rodri
2024-02-07
1
-13
/
+146
*
document part of the pipeline. prepare the grounds for triangle clipping.
rodri
2024-02-03
2
-37
/
+82
*
only create existing indices during quad triangulation.
rodri
2024-02-01
1
-24
/
+32
*
improve coordinate transformations and fix projections.
rodri
2024-01-31
5
-93
/
+42
*
make the vertex shader process actual vertices.
rodri
2024-01-30
3
-8
/
+5
*
update readme.
rodri
2024-01-30
1
-0
/
+3
*
import the new renderer and clean things up.
rodri
2024-01-30
13
-225
/
+895
*
use the system-wide libgeometry.
rodri
2024-01-26
1
-3
/
+1
*
add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jm...
rodri
2021-07-18
2
-1
/
+64
*
move the edge function out into libgeometry.
rodri
2020-07-05
1
-30
/
+0
*
bring flat triangle rasterization back, with some goodies for future shading ...
rodri
2020-06-29
4
-1
/
+88
*
transcribe macros into actual functions. remove unused memdraw code.
rodri
2020-04-28
2
-37
/
+55
*
standalone version release.
rodri
2020-04-17
9
-0
/
+904
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