Commit message (Collapse) | Author | Age | Files | Lines | |
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* | make the vertex shader process actual vertices. | rodri | 2024-01-30 | 3 | -8/+5 |
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* | update readme. | rodri | 2024-01-30 | 1 | -0/+3 |
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* | import the new renderer and clean things up. | rodri | 2024-01-30 | 13 | -225/+895 |
| | | | | | | | | | | | | i integrated the renderer i've been developing on the tinyrend repo and got rid of a bunch of stuff that's no longer necessary. also began structuring things to fit the new interface i have in mind. there are still some artifacts with the projection xforms that cause issues with clipping and division by zero. | ||||
* | use the system-wide libgeometry. | rodri | 2024-01-26 | 1 | -3/+1 |
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* | add a line clipping procedure based on the Liang-Barsky algorithm. (thanks ↵ | rodri | 2021-07-18 | 2 | -1/+64 |
| | | | | jmi2k!) | ||||
* | move the edge function out into libgeometry. | rodri | 2020-07-05 | 1 | -30/+0 |
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* | bring flat triangle rasterization back, with some goodies for future shading ↵ | rodri | 2020-06-29 | 4 | -1/+88 |
| | | | | work. add uv coordinates to the vertex. | ||||
* | transcribe macros into actual functions. remove unused memdraw code. | rodri | 2020-04-28 | 2 | -37/+55 |
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* | standalone version release. | rodri | 2020-04-17 | 9 | -0/+904 |