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* document part of the pipeline. prepare the grounds for triangle clipping.rodri2024-02-031-4/+1
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* improve coordinate transformations and fix projections.rodri2024-01-311-5/+0
| | | | | also got rid of Deco. there's no point in having that, just deal with image(6) files.
* make the vertex shader process actual vertices.rodri2024-01-301-0/+1
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* import the new renderer and clean things up.rodri2024-01-301-17/+40
| | | | | | | | | | | | i integrated the renderer i've been developing on the tinyrend repo and got rid of a bunch of stuff that's no longer necessary. also began structuring things to fit the new interface i have in mind. there are still some artifacts with the projection xforms that cause issues with clipping and division by zero.
* bring flat triangle rasterization back, with some goodies for future shading ↵rodri2020-06-291-1/+1
| | | | work. add uv coordinates to the vertex.
* standalone version release.rodri2020-04-171-0/+77