Commit message (Collapse) | Author | Age | Files | Lines | |
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* | use the new libgeometry berp routines. add a frame counter to the camstats. | rodri | 2024-03-21 | 1 | -0/+1 |
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* | lay out the grounds for a scene renderer. | rodri | 2024-02-13 | 1 | -3/+2 |
| | | | | | | also fixed an issue with cliptriangle() where an entire tri would get discarded if all its vertices were outside the frustum. | ||||
* | document part of the pipeline. prepare the grounds for triangle clipping. | rodri | 2024-02-03 | 1 | -4/+1 |
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* | improve coordinate transformations and fix projections. | rodri | 2024-01-31 | 1 | -5/+0 |
| | | | | | also got rid of Deco. there's no point in having that, just deal with image(6) files. | ||||
* | make the vertex shader process actual vertices. | rodri | 2024-01-30 | 1 | -0/+1 |
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* | import the new renderer and clean things up. | rodri | 2024-01-30 | 1 | -17/+40 |
| | | | | | | | | | | | | i integrated the renderer i've been developing on the tinyrend repo and got rid of a bunch of stuff that's no longer necessary. also began structuring things to fit the new interface i have in mind. there are still some artifacts with the projection xforms that cause issues with clipping and division by zero. | ||||
* | bring flat triangle rasterization back, with some goodies for future shading ↵ | rodri | 2020-06-29 | 1 | -1/+1 |
| | | | | work. add uv coordinates to the vertex. | ||||
* | standalone version release. | rodri | 2020-04-17 | 1 | -0/+77 |