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* fix FPINVAL error. knob for fb clear color. general improvements.rodri2024-08-111-0/+7
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* create a new texture interface.rodri2024-07-051-0/+4
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* rough color space conversion implementation.rodri2024-07-041-0/+138
colors are now properly processed in linear RGB space for lighting, shading and blending. sRGB is assumed for any texture sampled and the destination framebuffer. it's not perfect, but it does the job for now.