| Commit message (Collapse) | Author | Age | Files | Lines |
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very simple, without anti-aliasing, made for getting
OIT (order independent transparency) rendering of
arbitrary objects.
also added switches for blending, depth testing and the
A-buffer to the camera.
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procedures to its own unit.
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added a normals buffer for debugging.
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this provides fair scheduling, minimizing contention.
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this is only an structural replacement and doesn't add
support for the other primitive types.
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- got rid of the z-buffer lock to avoid contention.
- little improvements to fb.c
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> They made two mistakes. they hanged the wrong man and they didn't finish the job.
so Clint Eastwood came back to kick my ass. the mistakes in
question were that the Viewport shouldn't know about double
buffering, conceptually it has a framebuffer and that's it.
the second one was passing it to the renderer, when the
renderer couldn't care less about what a viewport is.
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i integrated the renderer i've been developing
on the tinyrend repo and got rid of a bunch of
stuff that's no longer necessary. also began
structuring things to fit the new interface i
have in mind.
there are still some artifacts with the
projection xforms that cause issues with
clipping and division by zero.
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