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* make the fshader return a Color instead of a Memimage. clean things up.rodri2024-03-061-20/+26
* add a texture sampler with nearest and bilinear routines.rodri2024-03-061-42/+58
* add user-defined vertex attributes (varyings) and improve the interpolation c...rodri2024-03-031-58/+47
* have separate routines for drawing and memdrawing.rodri2024-02-271-1/+1
* interpolate every vertex attribute when clipping and during rasterization.rodri2024-02-251-21/+35
* add initial support for OBJMaterial properties.rodri2024-02-211-9/+33
* pass an entire entity to the shader unit. fix a bug in cliptriangle.rodri2024-02-141-25/+21
* lay out the grounds for a scene renderer.rodri2024-02-131-126/+20
* completed homogeneous clipping procedure.rodri2024-02-121-39/+60
* initial clipping implementation. (not fully working yet)rodri2024-02-101-67/+53
* load XRGB32 textures.rodri2024-02-081-6/+11
* implement perspective-correct attribute interpolation.rodri2024-02-071-13/+146
* document part of the pipeline. prepare the grounds for triangle clipping.rodri2024-02-031-33/+81
* only create existing indices during quad triangulation.rodri2024-02-011-24/+32
* improve coordinate transformations and fix projections.rodri2024-01-311-20/+39
* make the vertex shader process actual vertices.rodri2024-01-301-6/+3
* import the new renderer and clean things up.rodri2024-01-301-128/+291
* add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jm...rodri2021-07-181-1/+63
* transcribe macros into actual functions. remove unused memdraw code.rodri2020-04-281-30/+22
* standalone version release.rodri2020-04-171-0/+135