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* add cubemaps.rodri2024-06-061-0/+102
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* make the fshader return a Color instead of a Memimage. clean things up.rodri2024-03-061-5/+11
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* add a texture sampler with nearest and bilinear routines.rodri2024-03-061-0/+104
pass the material reference along with the vertices. also implemented back-face culling, but it's disabled for now.