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* use the new libgeometry berp routines. add a frame counter to the camstats.rodri2024-03-211-17/+5
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* pass material properties to the fshader.rodri2024-03-061-0/+2
| | | | | this way users can refer to per-surface material features when shading pixels.
* add user-defined vertex attributes (varyings) and improve the interpolation ↵rodri2024-03-031-0/+148
code.