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* pass a Viewport in the Renderjob instead of a fb.rodri2024-03-261-0/+7
| | | | | do the frame buffer clearing and swapping as part of the rendering process, not within shootcamera.
* have separate routines for drawing and memdrawing.rodri2024-02-271-0/+14
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* import the new renderer and clean things up.rodri2024-01-301-0/+29
i integrated the renderer i've been developing on the tinyrend repo and got rid of a bunch of stuff that's no longer necessary. also began structuring things to fit the new interface i have in mind. there are still some artifacts with the projection xforms that cause issues with clipping and division by zero.