| Commit message (Collapse) | Author | Age | Files | Lines |
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> They made two mistakes. they hanged the wrong man and they didn't finish the job.
so Clint Eastwood came back to kick my ass. the mistakes in
question were that the Viewport shouldn't know about double
buffering, conceptually it has a framebuffer and that's it.
the second one was passing it to the renderer, when the
renderer couldn't care less about what a viewport is.
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do the frame buffer clearing and swapping as part
of the rendering process, not within shootcamera.
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i integrated the renderer i've been developing
on the tinyrend repo and got rid of a bunch of
stuff that's no longer necessary. also began
structuring things to fit the new interface i
have in mind.
there are still some artifacts with the
projection xforms that cause issues with
clipping and division by zero.
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