From 6477319da461ad78a120a3c777228eaa8194c9f8 Mon Sep 17 00:00:00 2001 From: rodri Date: Mon, 29 Jun 2020 18:28:02 +0000 Subject: bring flat triangle rasterization back, with some goodies for future shading work. add uv coordinates to the vertex. --- camera.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'camera.c') diff --git a/camera.c b/camera.c index ca567c8..1d67868 100644 --- a/camera.c +++ b/camera.c @@ -15,7 +15,7 @@ verifycfg(Camera *c) { assert(c->viewport != nil); if(c->ptype == Ppersp) - assert(c->fov > 0 && c->fov < 360); + assert(c->fov > 0 && c->fov < 360*DEG); assert(c->clip.n > 0 && c->clip.n < c->clip.f); } -- cgit v1.2.3