From 03149e5536a831e2ea7a20175f04938343529c99 Mon Sep 17 00:00:00 2001 From: rodri Date: Wed, 7 Aug 2024 11:47:31 +0000 Subject: offset fb during drawing based on viewport config. move OBJ-related procedures to its own unit. --- scene.c | 294 ---------------------------------------------------------------- 1 file changed, 294 deletions(-) (limited to 'scene.c') diff --git a/scene.c b/scene.c index 8a05bc9..d4d1872 100644 --- a/scene.c +++ b/scene.c @@ -8,300 +8,6 @@ #include "graphics.h" #include "internal.h" -/* - * fan triangulation. - * - * TODO check that the polygon is in fact convex - * try to adapt if not (by finding a convex - * vertex), or discard it. - */ -static int -triangulate(OBJElem **newe, OBJElem *e) -{ - OBJIndexArray *newidxtab; - OBJIndexArray *idxtab; - int i; - - idxtab = &e->indextab[OBJVGeometric]; - for(i = 0; i < idxtab->nindex-2; i++){ - idxtab = &e->indextab[OBJVGeometric]; - newe[i] = emalloc(sizeof **newe); - memset(newe[i], 0, sizeof **newe); - newe[i]->type = OBJEFace; - newe[i]->mtl = e->mtl; - newidxtab = &newe[i]->indextab[OBJVGeometric]; - newidxtab->nindex = 3; - newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); - newidxtab->indices[0] = idxtab->indices[0]; - newidxtab->indices[1] = idxtab->indices[i+1]; - newidxtab->indices[2] = idxtab->indices[i+2]; - idxtab = &e->indextab[OBJVTexture]; - if(idxtab->nindex > 0){ - newidxtab = &newe[i]->indextab[OBJVTexture]; - newidxtab->nindex = 3; - newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); - newidxtab->indices[0] = idxtab->indices[0]; - newidxtab->indices[1] = idxtab->indices[i+1]; - newidxtab->indices[2] = idxtab->indices[i+2]; - } - idxtab = &e->indextab[OBJVNormal]; - if(idxtab->nindex > 0){ - newidxtab = &newe[i]->indextab[OBJVNormal]; - newidxtab->nindex = 3; - newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); - newidxtab->indices[0] = idxtab->indices[0]; - newidxtab->indices[1] = idxtab->indices[i+1]; - newidxtab->indices[2] = idxtab->indices[i+2]; - } - } - - return i; -} - -typedef struct OBJ2MtlEntry OBJ2MtlEntry; -typedef struct OBJ2MtlMap OBJ2MtlMap; - -struct OBJ2MtlEntry -{ - OBJMaterial *objmtl; - ulong idx; - OBJ2MtlEntry *next; -}; - -struct OBJ2MtlMap -{ - OBJ2MtlEntry *head; - Material *mtls; -}; - -static void -addmtlmap(OBJ2MtlMap *map, OBJMaterial *om, ulong idx) -{ - OBJ2MtlEntry *e; - - if(om == nil) - return; - - e = emalloc(sizeof *e); - memset(e, 0, sizeof *e); - e->objmtl = om; - e->idx = idx; - - if(map->head == nil){ - map->head = e; - return; - } - - e->next = map->head; - map->head = e; -} - -static Material * -getmtlmap(OBJ2MtlMap *map, OBJMaterial *om) -{ - OBJ2MtlEntry *e; - - for(e = map->head; e != nil; e = e->next) - if(e->objmtl == om) - return &map->mtls[e->idx]; - return nil; -} - -static void -clrmtlmap(OBJ2MtlMap *map) -{ - OBJ2MtlEntry *e, *ne; - - for(e = map->head; e != nil; e = ne){ - ne = e->next; - free(e); - } -} - -int -loadobjmodel(Model *m, OBJ *obj) -{ - Primitive *p; - OBJVertex *pverts, *tverts, *nverts, *v; /* geometric, texture and normals vertices */ - OBJElem **trielems, *e, *ne; - OBJObject *o; - OBJIndexArray *idxtab; - OBJ2MtlMap mtlmap; - OBJMaterial *objmtl; - Material *mtl; - Point3 n; /* surface normal */ - int i, idx, nt, maxnt, neednormal, gottaclean; - - if(obj == nil) - return 0; - - pverts = obj->vertdata[OBJVGeometric].verts; - tverts = obj->vertdata[OBJVTexture].verts; - nverts = obj->vertdata[OBJVNormal].verts; - trielems = nil; - maxnt = 0; - - if(m->prims != nil){ - free(m->prims); - m->prims = nil; - } - m->nprims = 0; - - mtlmap.head = nil; - for(i = 0; obj->materials != nil && i < nelem(obj->materials->mattab); i++) - for(objmtl = obj->materials->mattab[i]; objmtl != nil; objmtl = objmtl->next){ - mtlmap.mtls = m->materials = erealloc(m->materials, ++m->nmaterials*sizeof(*m->materials)); - mtl = &m->materials[m->nmaterials-1]; - memset(mtl, 0, sizeof *mtl); - - if(objmtl->name != nil){ - mtl->name = strdup(objmtl->name); - if(mtl->name == nil) - sysfatal("strdup: %r"); - } - mtl->ambient = Pt3(objmtl->Ka.r, objmtl->Ka.g, objmtl->Ka.b, 1); - mtl->diffuse = Pt3(objmtl->Kd.r, objmtl->Kd.g, objmtl->Kd.b, 1); - mtl->specular = Pt3(objmtl->Ks.r, objmtl->Ks.g, objmtl->Ks.b, 1); - mtl->shininess = objmtl->Ns; - - if(objmtl->map_Kd != nil){ - mtl->diffusemap = alloctexture(sRGBTexture, nil); - mtl->diffusemap->image = dupmemimage(objmtl->map_Kd); - } - - if(objmtl->norm != nil){ - mtl->normalmap = alloctexture(RAWTexture, nil); - mtl->normalmap->image = dupmemimage(objmtl->norm); - } - - addmtlmap(&mtlmap, objmtl, m->nmaterials-1); - } - - for(i = 0; i < nelem(obj->objtab); i++) - for(o = obj->objtab[i]; o != nil; o = o->next) - for(e = o->child; e != nil; e = ne){ - ne = e->next; - - switch(e->type){ - case OBJEPoint: - m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); - p = &m->prims[m->nprims-1]; - memset(p, 0, sizeof *p); - p->type = PPoint; - p->mtl = getmtlmap(&mtlmap, e->mtl); - - idxtab = &e->indextab[OBJVGeometric]; - v = &pverts[idxtab->indices[0]]; - p->v[0].p = Pt3(v->x, v->y, v->z, v->w); - - idxtab = &e->indextab[OBJVTexture]; - if(idxtab->nindex == 1){ - v = &tverts[idxtab->indices[0]]; - p->v[0].uv = Pt2(v->u, v->v, 1); - } - break; - case OBJELine: - m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); - p = &m->prims[m->nprims-1]; - memset(p, 0, sizeof *p); - p->type = PLine; - p->mtl = getmtlmap(&mtlmap, e->mtl); - - for(idx = 0; idx < 2; idx++){ - idxtab = &e->indextab[OBJVGeometric]; - v = &pverts[idxtab->indices[idx]]; - p->v[idx].p = Pt3(v->x, v->y, v->z, v->w); - - idxtab = &e->indextab[OBJVTexture]; - if(idxtab->nindex == 2){ - v = &tverts[idxtab->indices[idx]]; - p->v[idx].uv = Pt2(v->u, v->v, 1); - } - } - break; - case OBJEFace: - idxtab = &e->indextab[OBJVGeometric]; - assert(idxtab->nindex >= 3); - gottaclean = 0; - - /* it takes n-2 triangles to fill any given n-gon */ - nt = idxtab->nindex-2; - if(nt > maxnt){ - maxnt = nt; - trielems = erealloc(trielems, maxnt*sizeof(*trielems)); - } - if(nt > 1){ - assert(triangulate(trielems, e) == nt); - gottaclean = 1; - }else - trielems[0] = e; - - while(nt-- > 0){ - e = trielems[nt]; - neednormal = 0; - - m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); - p = &m->prims[m->nprims-1]; - memset(p, 0, sizeof *p); - p->type = PTriangle; - p->mtl = getmtlmap(&mtlmap, e->mtl); - - for(idx = 0; idx < 3; idx++){ - idxtab = &e->indextab[OBJVGeometric]; - v = &pverts[idxtab->indices[idx]]; - p->v[idx].p = Pt3(v->x, v->y, v->z, v->w); - - idxtab = &e->indextab[OBJVNormal]; - if(idxtab->nindex == 3){ - v = &nverts[idxtab->indices[idx]]; - p->v[idx].n = normvec3(Vec3(v->i, v->j, v->k)); - }else - neednormal = 1; - - idxtab = &e->indextab[OBJVTexture]; - if(idxtab->nindex == 3){ - v = &tverts[idxtab->indices[idx]]; - p->v[idx].uv = Pt2(v->u, v->v, 1); - } - } - if(p->v[0].uv.w != 0){ - Point3 e0, e1; - Point2 Δuv0, Δuv1; - double det; - - e0 = subpt3(p->v[1].p, p->v[0].p); - e1 = subpt3(p->v[2].p, p->v[0].p); - Δuv0 = subpt2(p->v[1].uv, p->v[0].uv); - Δuv1 = subpt2(p->v[2].uv, p->v[0].uv); - - det = Δuv0.x * Δuv1.y - Δuv1.x * Δuv0.y; - det = det == 0? 0: 1.0/det; - p->tangent.x = det*(Δuv1.y * e0.x - Δuv0.y * e1.x); - p->tangent.y = det*(Δuv1.y * e0.y - Δuv0.y * e1.y); - p->tangent.z = det*(Δuv1.y * e0.z - Δuv0.y * e1.z); - p->tangent = normvec3(p->tangent); - } - if(neednormal){ - n = normvec3(crossvec3(subpt3(p->v[1].p, p->v[0].p), subpt3(p->v[2].p, p->v[0].p))); - p->v[0].n = p->v[1].n = p->v[2].n = n; - } - if(gottaclean){ - free(e->indextab[OBJVGeometric].indices); - free(e->indextab[OBJVNormal].indices); - free(e->indextab[OBJVTexture].indices); - free(e); - } - } - break; - default: continue; - } - } - - free(trielems); - clrmtlmap(&mtlmap); - return m->nprims; -} - Model * newmodel(void) { -- cgit v1.2.3