From dc597a2c65278119b7d11f83218b860c0c5da051 Mon Sep 17 00:00:00 2001 From: rodri Date: Tue, 4 Jun 2024 18:11:11 +0000 Subject: add a tangent parameter for normal mapping, and a world2model xform. --- scene.c | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) (limited to 'scene.c') diff --git a/scene.c b/scene.c index c9c8d5c..7cec60d 100644 --- a/scene.c +++ b/scene.c @@ -277,6 +277,23 @@ loadobjmodel(Model *m, OBJ *obj) p->v[idx].uv = Pt2(v->u, v->v, 1); } } + if(p->v[0].uv.w != 0){ + Point3 e0, e1; + Point2 Δuv0, Δuv1; + double det; + + e0 = subpt3(p->v[1].p, p->v[0].p); + e1 = subpt3(p->v[2].p, p->v[0].p); + Δuv0 = subpt2(p->v[1].uv, p->v[0].uv); + Δuv1 = subpt2(p->v[2].uv, p->v[0].uv); + + det = Δuv0.x * Δuv1.y - Δuv1.x * Δuv0.y; + det = det == 0? 0: 1.0/det; + p->tangent.x = det*(Δuv1.y * e0.x - Δuv0.y * e1.x); + p->tangent.y = det*(Δuv1.y * e0.y - Δuv0.y * e1.y); + p->tangent.z = det*(Δuv1.y * e0.z - Δuv0.y * e1.z); + p->tangent = normvec3(p->tangent); + } if(neednormal){ /* TODO build a list of per-vertex normals earlier */ n = normvec3(crossvec3(subpt3(p->v[1].p, p->v[0].p), subpt3(p->v[2].p, p->v[0].p))); @@ -316,11 +333,12 @@ delmodel(Model *m) return; if(m->tex != nil) freememimage(m->tex); - if(m->nor != nil) - freememimage(m->nor); if(m->nmaterials > 0){ - while(m->nmaterials--) + while(m->nmaterials--){ + freememimage(m->materials[m->nmaterials].diffusemap); + freememimage(m->materials[m->nmaterials].normalmap); free(m->materials[m->nmaterials].name); + } free(m->materials); } if(m->nprims > 0) -- cgit v1.2.3