typedef enum { Portho, /* orthographic */ Ppersp /* perspective */ } Projection; typedef struct Vertex Vertex; typedef struct Camera Camera; struct Vertex { Point3 p; /* position */ Point3 n; /* surface normal */ }; struct Camera { RFrame3; /* VCS */ Image *viewport; double fov; /* vertical FOV */ struct { double n, f; } clip; Matrix3 proj; /* VCS to NDC xform */ Projection ptype; }; /* Camera */ void configcamera(Camera*, Image*, double, double, double, Projection); void placecamera(Camera*, Point3, Point3, Point3); void aimcamera(Camera*, Point3); void reloadcamera(Camera*); /* rendering */ #define FPS2MS(n) (1000/(n)) #define WORLD2VCS(cp, p) (rframexform3((p), *(cp))) #define VCS2NDC(cp, p) (xform3((p), (cp)->proj)) #define WORLD2NDC(cp, p) (VCS2NDC((cp), WORLD2VCS((cp), (p)))) int isclipping(Point3); Point toviewport(Camera*, Point3); Point2 fromviewport(Camera*, Point); void perspective(Matrix3, double, double, double, double); void orthographic(Matrix3, double, double, double, double, double, double); void line3(Camera*, Point3, Point3, int, int, Image*); Point string3(Camera*, Point3, Image*, Font*, char*);