#include #include #include #include #include #include #include "graphics.h" #include "internal.h" Point minpt(Point a, Point b) { return (Point){ min(a.x, b.x), min(a.y, b.y) }; } Point maxpt(Point a, Point b) { return (Point){ max(a.x, b.x), max(a.y, b.y) }; } Point2 modulapt2(Point2 a, Point2 b) { return (Point2){a.x*b.x, a.y*b.y, a.w*b.w}; } Point2 minpt2(Point2 a, Point2 b) { return (Point2){ min(a.x, b.x), min(a.y, b.y), min(a.w, b.w) }; } Point2 maxpt2(Point2 a, Point2 b) { return (Point2){ max(a.x, b.x), max(a.y, b.y), max(a.w, b.w) }; } int eqpt2(Point2 a, Point2 b) { return vec2len(subpt2(a, b)) < ε2; } Point3 modulapt3(Point3 a, Point3 b) { return (Point3){a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w}; } Point3 minpt3(Point3 a, Point3 b) { return (Point3){ min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w) }; } Point3 maxpt3(Point3 a, Point3 b) { return (Point3){ max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w) }; } int eqpt3(Point3 a, Point3 b) { return vec3len(subpt3(a, b)) < ε2; } Quaternion qsandwich(Quaternion q, Quaternion p) { return mulq(mulq(q, p), invq(q)); } Point3 qsandwichpt3(Quaternion q, Point3 p) { Quaternion r; r = qsandwich(q, Quatvec(0, p)); return Pt3(r.i, r.j, r.k, p.w); } void memsetf(void *dp, float v, usize len) { float *p; p = dp; while(len--) *p++ = v; } void memsetl(void *dp, ulong v, usize len) { ulong *p; p = dp; while(len--) *p++ = v; } Memimage * rgba(ulong c) { Memimage *i; i = eallocmemimage(UR, RGBA32); i->flags |= Frepl; i->clipr = Rect(-1e6, -1e6, 1e6, 1e6); memfillcolor(i, c); return i; } Memimage * dupmemimage(Memimage *i) { Memimage *ni; if(i == nil) return nil; ni = allocmemimaged(i->r, i->chan, i->data); if(ni == nil) sysfatal("allocmemimaged: %r"); ni->data->ref++; return ni; }