#include #include #include #include #include #include #include "libobj/obj.h" #include "graphics.h" #include "internal.h" static void viewport_draw(Viewport *v, Image *dst) { v->fbctl->draw(v->fbctl, dst); } static void viewport_memdraw(Viewport *v, Memimage *dst) { v->fbctl->memdraw(v->fbctl, dst); } static Framebuf * viewport_getfb(Viewport *v) { return v->fbctl->getfb(v->fbctl); } Viewport * mkviewport(Rectangle r) { Viewport *v; v = emalloc(sizeof *v); v->p = Pt2(0,0,1); v->bx = Vec2(1,0); v->by = Vec2(0,1); v->fbctl = mkfbctl(r); v->draw = viewport_draw; v->memdraw = viewport_memdraw; v->getfb = viewport_getfb; return v; } void rmviewport(Viewport *v) { if(v == nil) return; rmfbctl(v->fbctl); free(v); }