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</$objtype/mkfile LIB=libgraphics.a$O OFILES=\ camera.$O\ viewport.$O\ render.$O\ clip.$O\ xform.$O\ scene.$O\ vertex.$O\ texture.$O\ alloc.$O\ fb.$O\ shadeop.$O\ color.$O\ util.$O\ nanosec.$O\ marshal.$O\ HFILES=\ graphics.h\ internal.h\ UPDATE=\ mkfile\ $HFILES\ ${OFILES:%.$O=%.c}\ </sys/src/cmd/mklib