diff options
Diffstat (limited to 'todo')
-rw-r--r-- | todo | 13 |
1 files changed, 8 insertions, 5 deletions
@@ -7,11 +7,14 @@ [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump -[ ] different screens for each game state - [ ] intro - [ ] connecting to server - [ ] waiting for a player - [ ] main game +[✓] different screens for each game state + [✓] intro + [✓] connecting to server + [✓] waiting for a player + [✓] main game [ ] reduce the amount of data sent on every NSsimstate packet [?] the client must try to connect continously > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up. +[ ] more realistic DEC Type 30 CRT emulation + [ ] the right colors (fg: 0x3daaf7, fgblur: 0x0063eb, bg0: 0x79cc3e, bg1: 0x7eba1e) + [ ] the right decay function |