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Author
Age
Files
Lines
*
got rid of yield(2) abuse.
HEAD
front
rodri
2023-10-11
3
-6
/
+5
*
use a queue for player input to dampen race conditions between the netcode an...
rodri
2023-06-05
7
-1
/
+13
*
put the player routines in their own unit.
rodri
2023-06-05
5
-92
/
+102
*
cleaned up the client game loop.
rodri
2023-05-28
2
-42
/
+50
*
integrated cmixer for sound and sfx.
rodri
2023-05-23
7
-3
/
+924
*
updated the todo list.
rodri
2023-05-22
1
-2
/
+2
*
improvements to show a bullet's explosion upon ttl consumption.
rodri
2023-05-22
10
-18
/
+156
*
cleanup and comment improvements.
rodri
2023-05-14
5
-15
/
+20
*
handle player quits gracefully.
rodri
2023-05-05
5
-9
/
+55
*
vmodeled: wrote a man page.
rodri
2023-04-30
2
-0
/
+56
*
vmodeled: implemented the ability to move points around as a new mode/state.
rodri
2023-04-30
1
-5
/
+51
*
show a guide when rotating the vmodel object.
rodri
2023-04-25
1
-3
/
+44
*
draw the points as the user plots a stroke.
rodri
2023-04-25
1
-0
/
+16
*
bullets aren't fired unless the server says otherwise. also don't draw bullet...
rodri
2023-04-25
3
-2
/
+11
*
only send/recv the fired bullets on simstate packets.
rodri
2023-04-23
4
-8
/
+42
*
now using PNG files instead of image(6)s. bullet TTL taken into account durin...
rodri
2023-04-13
12
-6
/
+61
*
added a new pulsar animation for the star sprite.
rodri
2023-04-09
4
-11
/
+14
*
implemented states to represent game scene stages.
rodri
2023-03-08
4
-23
/
+85
*
implemented client reconnection loop.
rodri
2023-03-04
4
-22
/
+50
*
implemented toroidal warping. set a default font.
rodri
2023-03-03
5
-4
/
+42
*
forgot to track the wedge.vmdl. all this time.
rodri
2023-02-25
1
-0
/
+13
*
added a todo file.
rodri
2023-02-25
1
-0
/
+15
*
implemented optional ghosting for the clients.
rodri
2023-02-25
5
-27
/
+76
*
made adjustments to the particles's thrust and player input processing.
rodri
2023-02-23
3
-7
/
+9
*
(inefficiently) send bullets state and paint them.
rodri
2023-02-23
3
-12
/
+79
*
take player input into account when stepping the simulations.
rodri
2023-02-22
4
-14
/
+112
*
take the packet seq and ack into account during connection setup. added a pla...
rodri
2023-02-21
6
-43
/
+214
*
implemented a keep alive mechanism.
rodri
2023-02-16
5
-21
/
+47
*
implemented per-packet HMAC to avoid MITM tampering.
rodri
2023-02-11
12
-25
/
+126
*
implemented connection establishment with per client DHX.
rodri
2023-02-11
7
-60
/
+360
*
implemented a packet processing pipeline. got rid of Lobby. began development...
rodri
2023-02-09
7
-227
/
+195
*
vmodeled: draw the points of every stroke. implement undo() functionality.
rodri
2023-02-05
1
-23
/
+96
*
vmodeled: plot lines and curves and save them to a file on exit.
rodri
2023-02-03
3
-29
/
+85
*
vmodeled: made scale and rotation xforms methods of an Object. began work on ...
rodri
2023-02-02
1
-29
/
+62
*
vmodeled: got rid of unnecessary variables and xforms.
rodri
2023-02-02
1
-44
/
+16
*
vmodeled: fixed object scaling and rotation without affecting coords. created...
rodri
2023-02-02
2
-42
/
+119
*
vmodeled: added the ability to rotate a model.
rodri
2023-02-01
1
-2
/
+24
*
use libgeometry from the system. got rid of global `theparty`. wrote a little...
rodri
2023-01-31
14
-67
/
+64
*
implemented new zooming functionality (adapted from games/galaxy.)
rodri
2022-06-21
1
-14
/
+18
*
added zoom.
rodri
2022-06-20
1
-2
/
+26
*
brought the VModel struct and its routines to loading from a file and drawing.
rodri
2022-06-16
1
-2
/
+133
*
began work on a VModel editor.
rodri
2022-06-15
2
-0
/
+166
*
some corrections to frame processing and nomenclatures.
rodri
2022-06-15
4
-23
/
+21
*
implemented a custom PDU/frame structure on top of UDP for game networking.
rodri
2022-06-11
9
-13
/
+102
*
show the ports on the debugging output when receiving.
rodri
2022-06-08
1
-2
/
+8
*
changed the transport from tcp to udp. got rid of some unnecessary connection...
rodri
2022-06-08
3
-62
/
+30
*
got rid of GameState.
rodri
2022-06-03
6
-149
/
+29
*
added the skymap background image fetch script.
rodri
2022-06-02
1
-0
/
+3
*
use semi-implicit euler for bullet dynamics.
rodri
2021-09-25
1
-1
/
+13
*
forgot to add the actual sky map.
rodri
2021-08-04
1
-0
/
+0
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