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* made the client window size immutable.rodri2021-07-296-5/+44
| | | | | added some dev notes to a file. renamed Lobby.healthcheck to Lobby.purge, which makes more sense.
* brought the Sprite struct for future animations.rodri2021-07-2812-77/+269
| | | | | | | | | | | implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.
* first stages of a full-featured client.rodri2021-07-274-23/+149
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* added a #s command interface for monitoring and control.rodri2021-07-251-0/+64
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* implemented parties to hold PvP match info.rodri2021-07-258-135/+237
| | | | | | started serializing game state through the wire. made some major changes to the Lobby struct, plus the ability to check the health of every connection. added some more debug statements, did some cleanup and put more checks.
* some corrections.rodri2021-07-232-3/+3
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* implemented a lobby for users waiting to join a party.rodri2021-07-236-23/+248
| | | | brought the pack/unpack procedures from ssh(1).
* implement a primitive VLA to keep connection state.rodri2021-07-212-6/+34
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* implemented very basic server broadcasting.rodri2021-07-218-39/+159
| | | | | got rid of unnecessary (at least for now) code. brought some e-funcs.
* initial commit.rodri2021-07-219-0/+385
implemented basic server loop, with separate threads to handle connections and run the simulations.